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has anyone seen two bouncing balls fuse together and spin around real fast? but then one of balls fathers came and broke them up lol
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If the game doesn't load, try another browser (doesn't work on Chrome and Firefox for me, but Internet Explorer is ok)
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Okay what the actual f#@%.
Does anybody else notice those little sh*ts just ALWAYS manage to get RIGHT where you're trying to make a new ball? It's like they're f*#king homing or some sh*t.
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Why do people downvote people's comments on the issues they have with the game? If people downvote it how will the developer see it?? Only if the developer sees it will the game then be fixed.
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It's easy if you put your cursor in the top right corner and keep making big ones that push the bouncing balls away from the corner. You can keep doing this until you get about 50-60%. Then you just have to choose safe areas and have good timing to fill in the remaining space!
+ if this worked for you! It got 40k points for me!
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It's more fun when you haven't figured out how to win yet. (Hint: the circles stop expanding when they touch another circle, but not when they touch the outer border---so it pays to stay in the upper corners most of the time. I hope I didn't just spoil the fun.)
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If the developer would change the game so that you restart at the level where you lost, the rating would be much higher.
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I'd say the main reason to make our balls in the corners is because you've got fewer directions to watch for incoming balls. I like how on the higher levels it behaves like statistical mechanics - like a cloud of atoms. The main tactic, it seems to me, is to create balls in the vacuums left by falling balls. You can get quite good runs going that way. I do agree with tavissd1: trapped balls should stay trapped unless the balls move to free them.
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perpetuah in your situation as soon as you get 40,000 you can lose the game on purpose and you will get the badge because that is considered your game ending.
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What... the... two bouncies hitted one each other asnd the started rotating in the same place orbitating one on the other and viceversa
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"New game" should have an "Are you sure?". Accidentally clicked menu, and since the new game is there, I lost all my progress without being reported to kongregate.
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The timer really should say BONUS instead of "time left". It is actually NOT necessary to complete each level before the timer runs out. Take your time and try to either trap or push bouncers away from the corners. Ended up dying on level 18 due to too many hasty decisions from the "time limit".
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I can see why the dev wants teleport for balls crushed by a randomly lucky filler ball dropping perfectly onto a bouncy that wouldn't be trapped, but I don't think this should apply to balls which are already trapped that then get crushed.
One good strategy is to block of the corner teleports appear in, then crush everything...
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BeowulfPWNS: Well if they teleport it means they're free and if they're free they can damage you and if they would stay in place they can't bother you.
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The one second delay between the time you release the mouse button and the time the ball is formed is maddening. I'd estimate that 3/4 of my lives are lost after I've already released the mouse button to complete the ball.
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Seriously this hard badge feels too hard. It looks like each level nets around 2000 points and at level 15 I was only at 28,519. With the ever increasing difficulty and the not very increase in rewards it seems like level 20 is where you'll get 40k. I just don't have the patience to play this for that many levels. All who read here know that the hard badge is gonna be long and repetitive. Also possibly very boring.