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Game has potential, but....
1. More of an idle game than a strategy-based tower defense game.
No need to diversify towers. The only way through is to repeat levels many times and upgrade starting cash and Magic tower. Not that creative.
2. Needs a pause button.
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The game is too simple. The only reason you lose is because magic armour is immune to all damage apart from the yellow towers. The game expects you to grind to upgrade your starting money enough to start with magic towers.
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Pro tip: upgrade starting cash until you can afford a triple dam tower. Then throw all of your upgrades into triple dam tower.
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everytime i come out of a game or out of the upgrade menu it keeps going up one level. please fix this it is really frustrating
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I doubt anybody is ever gonna answer me, since no one seems to play this little gem anymore, but i have a question anyways: Is the "next wave" button really of any use? I mean, does he really give me more cash than i would get for the next wave, anyways? Currently, I can kill the first wave with my first tower completely, even before the second wave arrives. The point is, i get interest money for the Money I saved at the end of the round. If i would let the 2nd wave come in together with the first round, i would not get any extra interest money on the money i earned from killing the first wave, right? so -other than faster progressing, the next-wave-button is useless in terms of extra money, right?
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I made an inofficial sequel since the original developer isn't active any more. http://www.kongregate.com/games/bluesummer/ring-tower-defense
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really fun game but I've always preferred td games where u can choose different upgrades for each tower such as fire rate, damage, range...
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Still waiting for somebody to wither upgrade this somewhat with shortcut keys or take this simple concept and make something similar. I still find myself coming back to this game despite losing my saves. Hopefully something similar with the endlessness this one has appears soon. Like it more then idle games.
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beat lvl 50 and got achievement for beating lvl 100. This makes me :) . However, what achievement will I get for beating lvl 100? :/
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Sure, the Gameplay is simple. I play this TD for some years now, sometimes my Save was deletet, but i still like the fact that this game is endless. You just need 13 Splash, 2 Slow, and 5 Air towers. Uprade every round Splash+5, Air+5, Slow+3 and Money+all you still have. After some levels you reach the point where you can start it and just let is run. I still hope that Wyzau make a new edition of this TD.
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Mattie91919, this type of TD has been around since at least hell TD from warcraft 3, which was around way before sc2. Not sure if someone did it earlier than that in starcraft, but probably.
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Im jsut going to say it. not my fave TD on here def wont play this again. but i like where ur goin with the no health thing.
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I am the top score, I got over 14 billion points. Watch my movie how i play this game.
http://www.youtube.com/watch?v=7TYq8djhGxk&feature=youtu.be
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Found a bug: I played one game at a friends house and when I got back home I had all HIS info - top level top score etc. He was about twice as far along as I was. My info is gone for good, it seems :(
Also I got the achievement for winning 100 games... but I never got the one for winning 50 games!
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I think I've worked out what the "upgrade all towers to level X" bug is. I don't know quite how you do this but somewhere you check the current level of each tower type. Something like...
AllTowersAtLevel10 := True;
for i:= 0 to 7 do
begin
if Tower[i].level < 10 then
AllTowersAtLevel10 := False;
end;
if AllTowersAtLevel10 = True then
GiveAllAt10award();
Your current code has the test slightly wrong, you're looking for all towers GREATER than level 10, which ain't quite the same. :)
Something like that anyway.
end;
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Extremely good game. Couple of points though. The award for "upgrade everything to level 10" doesn't work and please, please, please, can you add pause, sell and upgrade buttons. :)
5/5
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I really really like this... I love TD games and hadn't tried this one for some reason. Well worth playing, and deserving of a higher rating also. My only suggestion would be for keyboard hotkeys... oh and for a sequel!
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Um, is there any way to lose this game? They just go around in circles forever until you kill them, right? There isn't a actual "tower" to defend best I can tell. I mean, what's the point of slowing them down; they'll be back around in a few seconds, and there's nothing to protect. Very strange.
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i think they should put in a fun setting where you dont get anything, you know like no restriction on how many creeps are in just for fun or even to help you practice, please read the bit where i said you dont get anything in my idea before complaining.
one more thing is it shouldnt give you magic enemys on wave 4, you havnt had time to save up 100 by then as well as buying other towers.
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this could be the greatest game on kong if worked a bit more on! and i think i can speak for everyone when i say, sequal please!!!!!!!!!!!
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@karamkudzu - I wouldn't rule out someone viewing pRoN while your not playing and clearing the browser history. This can in some cases clear your game progress.
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come on just upgrade money so you get 40 intanel money than upgrade splash and air towers splash will be so strong that he splashs the whole map
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One game and a stat reset fixed everything in my last post except the off-center map. Hmm. (Sorry if I seem to be spamming.)