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After playing a few games I rated it a 4/5 20+ games later I had to fix my rating to a 5/5 For a simple game it really get's addictive lol. Great work!
Let me know what help you need. I can help with debugging/suggestions, but I don't write code for others (primarily because I use a lot of universal attributes which you can't copy).
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whats the difference between red and blue? I hold the top week score for #2 atm but it doesn't show up on red, only my red score does. What is the difference? just two profiles?
The difference is the outside border. Red kills you. Blue doesn't. When I made this game, I originally thought that would make a big difference, but it really doesn't :P.
Well, a part of it is providing support for my tutorials. A lot of my programs on here are tutorials to help others learn how to code (for example, the first series shows a lot of how to make this game). People comment with questions that I try to help with. So, since my system works for those, it can work for these too. ;)
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Little problem in mode 2, when you go in the bottom-right corner, you become almost invincible, now i have the world record.
Aye, unfortunately, the file was lost in a computer crash, so there isn't anything I can do about it. Various people have been able to do insanely well in mode 2. Just as an FYI, you don't have the full #1 best. ChronicDeath beats you out there. When I uploaded the game a while back, I thought the red/blue walls would make a big difference. After I realized that it didn't, I made the "overall best" ones, but the original scores did not carry over. He's the only one though.
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Would be cool to have 4 squares controlled by different people over the internet or 2 squares controlled by mouse and WASD
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My point is, players usually don't go close to enemy spawn points, therefore they will never touch the walls, or least when ~4 spawn points are active, and I don't see anyone wallhugging near enemy spawn points, and it's also impossible to hide behind a spawn point. Again, I rated this 5 and favorited it =p
I agree that it no longer makes sense, but back in the original game (the original original), wall-hugging was the best way to get a highscore, so I put it in and haven't had the heart to take it out :P. Thanks for the 5 and favorite :)
This is actually my first Stencyl game and I wanted to update it over time but still keep the original feel. When I first programmed it, I didn't realize that I could make walls that simply keep you in bounds without killing you :P. Now you can use blue walls if desired (they don't kill you).
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Well...a few problems, and tips. The system seems a little too jumpy, and could do with a downgrade on the speed of the box/nukes. The nukes seem to spawn in clusters around 700, and typically right next to the box, making dodging close to impossible. Could do with some music, and I'd suggest something slow at first, and then faster later on. Otherwise, fairly good, but could do with a few upgrades/improvs, and possibly a few downgrades. I'll support ya, and maybe give tips, but otherwise, keep at the learning and work.
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Felt good when I rated 5 and it become 2.84 to 2.86.
Nice and fun game.
keep it up...... For any problem, technical suggestion, Email Me.
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i liked the game but circles of different sizes would be cool. also if all the other squares are dead you should make a prequel depicting the epic circle V. squares war.
Well, at this point, I don't have plans for different sized circles in the next game, but I may change that if people want it. There will be different movement types though and different colors (signaling which movement type).
UPDATE:
Just made a boss level in the new game, so there will be one circles that is a different size ;).