Thanks for the idea, but I don't have an XBOX nor a license to submit games there... I also don't think it's convertible. I'm glad you enjoyed it though :)
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PLEASE NOTE: I am no longer going to be checking on the comments for this game. If you have a comment, please send me a PM instead, else it might be a long time before I can get back to you. Please + this so others can see it too. Thank you.
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For your next avoider type game, two person would be good. Also, I noticed in this that you cannot move up-right, only up OR right. Please fix this!
Llama, TLS is indeed two-player compatible. Also, I don't know what is going on with the controls... they work for me... can you give me more details... I tried both WASD and arrows and both worked...
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My point is, players usually don't go close to enemy spawn points, therefore they will never touch the walls, or least when ~4 spawn points are active, and I don't see anyone wallhugging near enemy spawn points, and it's also impossible to hide behind a spawn point. Again, I rated this 5 and favorited it =p
I agree that it no longer makes sense, but back in the original game (the original original), wall-hugging was the best way to get a highscore, so I put it in and haven't had the heart to take it out :P. Thanks for the 5 and favorite :)
This is actually my first Stencyl game and I wanted to update it over time but still keep the original feel. When I first programmed it, I didn't realize that I could make walls that simply keep you in bounds without killing you :P. Now you can use blue walls if desired (they don't kill you).
Thank you :). It's best played when you get an entire room competing for top scores. We once did that and it was nonstop addiction for about an hour :D
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You could make a mode where you control two squares at once, one with WASD and the other with arrows. And I like the idea of it being a mini-game within the game. By the way, I just started with Stencyl too. I've only made one game and it kinda sucks but I'm working on two more and I'm getting the hang of it!
Brooks, there is a two-player mode in my second game, The Lonely Square. I am planning to have all parts of my third game have the option of 2-player. Also, you may want to check out my tutorials on Stencyl if you are just getting started. I have two completed so far. The first is here: http://www.kongregate.com/games/Abigayl/stencyl-tutorial-first-game
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It's easy to see how much work the developer put in. It may seem like a simple game, but making it so that it launches enemies somewhat randomely is actually quite hard.
Thanks, I'm glad you can see my effort. The trickiest part for the launching code was dealing with all of the conditionals (each spawn location needs to spawn in different directions).
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After playing a few games I rated it a 4/5 20+ games later I had to fix my rating to a 5/5 For a simple game it really get's addictive lol. Great work!
:D. It's not the only one! Try to hit mode 1, mode 3, blue, red, and even the "game over" off ;)
(AKA, they ALL can get hit just right to fall off the screen :P)
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Well...a few problems, and tips. The system seems a little too jumpy, and could do with a downgrade on the speed of the box/nukes. The nukes seem to spawn in clusters around 700, and typically right next to the box, making dodging close to impossible. Could do with some music, and I'd suggest something slow at first, and then faster later on. Otherwise, fairly good, but could do with a few upgrades/improvs, and possibly a few downgrades. I'll support ya, and maybe give tips, but otherwise, keep at the learning and work.
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Yay,I got all blue highs..yet again(this time 1 and 2 by a hefty bit).Though the only thing wrong I've encountered is that when I get about three or four high scores,the score resets ingame,every time I get a gameover and doesn't save.Not sure if this is the game or Kongregate.Please check that out if you get the chance(happened a couple times yesterday when I beat some of the previous scores).Still deserves a smiley.. -> :D
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Yay,I got all blue high scores(I like blue..)!Still nice,simple,definitely addictive on my part.I've been playing this for hours. 4/5 Hell I'll even through in a smiley.. -> :D
Glad you liked it! I have lost some about an hour myself to it (for fun, not testing). It's definitely addictive :P. Thanks for the 4!
BTW, MX just beat you out in every score ;)
Let me know what help you need. I can help with debugging/suggestions, but I don't write code for others (primarily because I use a lot of universal attributes which you can't copy).
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Well - There is not much to learn in Stencyl. I would say if someone really want to make games with Flash. Learn AS3.
Aye, AS3 is the better way. What people don't realize is that you can use and learn AS3 in Stencyl. My games require additional codes not found native in Stencyl, so I have had to broaden into AS3 for parts. Still keeps the primary coding much faster though. It's a tool to be used, not to be depended upon (as I have seen many do).
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Here - http://gamedev.michaeljameswilliams.com/2008/09/17/avoider-game-tutorial-1/ -
Well you have done a great job. Will surely like to play the expanded version. :)
Thanks, just used that to try to help a fellow developer who is using CS5. Since I did mine in Stencyl, that's all a bit too much dry coding for me ;) (in Stencyl, the majority of the code is done via drag-and-drop pieces that snap into place, a rather ingenious system IMO). Might be helpful once I get to the preloader and music. Thanks again :)
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This game is good but I just saw a tutorial on a game like this "Avoider Game".
did you made it from the tut? Just asking :). Good game.
Not in the least. I made it totally from scratch. Actually, what is that "Avoider Game"... might get me some ideas for some last-minute tweaks in my expanded version.
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This is a ver fun game even how simple it is .... i look forward to more, you have the right idea for a game and I happed to have my own music playing in the background when i came across it so it made it even more fun ....I just like this type of playstyle
I'm glad you liked it :). For my expanded version, I tried to keep the simplicity while adding a lot of features. It's a tricky balance but I hope you will enjoy it too :)
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Felt good when I rated 5 and it become 2.84 to 2.86.
Nice and fun game.
keep it up...... For any problem, technical suggestion, Email Me.
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I like this game it is simple but fun to play, gameplay is good, plus i like the fact that you actually respond to everyones comments - it shows u care :)
Thanks, a lot of the comments have actually been included in my new game, which will hopefully be coming out in a month or so... I'm still tweaking it ;)
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I love this game, it's one of the most fun I've played and it's not complicated with upgrades, power-ups, levels, and no special abilities and I hope too see more games from you. 5/5
Thanks! Glad you liked it :). I hope you will like the next one too. I tried to keep the simple, addictive gameplay, while adding a lot of details and customization to it.
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Wtf....my retry button slowly went down off the screen, lol. Great addicting game. Except I broke top 8 all time on my first try 0_o.
Aye, you managed to happen upon a bug in the system. I had it happen to me earlier today when showing it to someone. Also, it can happen to the game over sign :P. While I fixed it for the next game, I found it too funny to fix for this one :P
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i was thoroughly impressed by the simplicty and addictivity, awesome!!!!
also, if not previously mentioned, music :) (unless my computer isn't working, i see volume option but no sound)
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i liked the game but circles of different sizes would be cool. also if all the other squares are dead you should make a prequel depicting the epic circle V. squares war.
Well, at this point, I don't have plans for different sized circles in the next game, but I may change that if people want it. There will be different movement types though and different colors (signaling which movement type).
UPDATE:
Just made a boss level in the new game, so there will be one circles that is a different size ;).
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I think that there should be an option to toggle speeds along with the "Hold" option. My pinky gets a bit tired around 4000 points. Addicting game though... Nice job.
I have realized that for the next game. In this new one, the standard speed will be the current fastest speed since I realized most of us would play it like that. Sorry about your pinky :(
UPDATE: Now the previous fastest speed is the normal speed. Hope your pinky has healed :).
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Omg, its awesome. Ive had a lot of fun with the game seriously.
Abi I miss you, my internet cant live long enough to get on our chat but I promise the moment I get back to Mex Ill be meeting you in chat.
Anyways congratulations Abi. Ill be waiting to see the sequel.
The sequel is indeed on its way. I'm hoping it will be a massive improvement over this game (although you will notice this game still being in it). The graphics will hopefully be done by an actual artist (unlike my paint actors), sounds will be included, and the game itself will be expanded with multiple stages and a lite plot with two endings... so yeah... gonna be a while :P.
Thanks to you and the other comments, I do have some ideas floating around for version 2.0 (which will be a new game entirely)... I won't share the details though in case it doesn't work out.
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Cool game, but as a suggestion i think it would be much cooler if you would make some levels with different mazes whilst you still had to avoid the balls.
And (maybe) you could start a story, because the title says last square standing, but there arent any other squares than the one you control, so maybe you could make a story that included other squares than the actual one (the one you control) :)
I have thought of expanding it to include mazes, still unsure how it would work out though. Also, I still don't get the idea of having other squares, since it is THE last square standing (implying all the others are dead or otherwise missing)...
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i think that you should make a bigger game or have someone help you with a bigger game and use this as a minigame inside of that for a way to make money for the length that you survived
Good idea. I may use it inside of another game someday. For now, as I learn how to use Stencyl, will be making more of these minigames, so that is a definite possibility.
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For what the game is, it is fun. I would recommend instead of updating this version, make more fun minigames that are different and create a compilation of fun mini games. That's something I would play.
I am planning on figuring out why the API isn't working (I do have a highscore function set, but it's not coming up), but besides that, I don't plan on really updating unless I re-release it at a later point.
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Functionality issue - the A key seems completely unresponsive and is useless unless W is pressed and held first. This creates a diagonal movement, but the square still cannot simply move left with the A key. The arrow keys function fine. Overall a good game. Some polish and fixing of the aforementioned issue or key choice done by the user would be a good addition.
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FYI, please read the instructions if you feel the square moves too slowly. I have three different speeds setup so you can choose your preference :)