Under rating threshold (hideshow)
If you want to see more Stencyl tutorials from me, going into more topics, please rate this comment up so that I know there is an interest (and let me know what you want me to cover). Thank you.
Under rating threshold (hideshow)
I just got done with the other tutorial and found it very informative. Please keep up the good work and one that I would like to see would be some sort of platformer tutorial. If that's too complex then maybe a key element of that.
A platformer would be further on down the road, if I do one. The reason is that there is a tutorial inside of Stencyl that shows how to make a basic platformer. If there is interest, it may well be tutorial 5 though (3 is on more complicated controls, 4 is on cursor-based shooting).
Under rating threshold (hideshow)
AMAZING just like your first tutorial. i hope to be a game deisgner when im older so learning stuff like this is all very helpful. :D
Thanks Kirby :). You don't have to wait until you are older to learn how to design games. You can start using Stencyl now and later go into the more complex programming tools. If you ever need help, I still run my livestream (livestream.com/poweredbyflowers), which is primarily for helping with Stencyl programming :)
Under rating threshold (hideshow)
Please Note: Due to an update in Stencyl, the comparisons are now found in the Flow -> Conditional tab. Since my version is one that has been updated over time, it works differently with mine, so I cannot show this updated scene :(
Under rating threshold (hideshow)
wow, i haven't even played the game yet and i already want to rate it 5/5... the comments box is amazing, the developer has replied to all the questions/queries i find that amazing so before i even play i'm rating it 5! Determined developers are very rare now days keep it up!!! :)
Thanks, I do my best. It takes manually going through my games/tutorials. I really wish there was a way to get PM'd whenever someone made a comment... would make my life so much easier (especially since I have 19 programs... soon to be even more).
Under rating threshold (hideshow)
Ok, i managed to solve my problem by making my button a lot smaller. it works perfect now but it would still be cool if you could explain why the big button didn't work. Great tutorial btw, 5/5
Thanks for the 5. The main thing I can think of is that perhaps when you made the button smaller, you attached the click behavior to the actor, which you might not have done when it was large. Other than that, if you button was so big that parts of it went off the screen, that can cause issues too.
Under rating threshold (hideshow)
I can't get my start button to work. I created it like the other actors and placed it inside the scene, but when I press play it isn't there. what am I doing wrong?
Under rating threshold (hideshow)
Yet another great tutorial. I used this tutorial to add a start page and kong api to my own stencyl game. The only thing I would recommend would be to show that for the kong api you also have to check mark the box to have the stat show on the leaderboard. It took me a long time to figure out that was the main reason why my stats werent showing up. Thank you for another great tutorial. I read it several times today and found it extremely useful. Keep up the good work. I also like how you use stencyl to make a tutorial about stencyl. It just showcases the usefullness of the program even further.
Aye, you are correct... I should have added that extra step (and then don't forget to put down a name for it else it becomes a blank line)... if I ever get around to updating the tutorial, I will be sure to include that.
Under rating threshold (hideshow)
a little something) in the "controls" codes may be such a thing that in "when it collides..." you must place "fade out..." in the first position. otherwise you will be immortal)) at least in my version of "stencyl"
P.S. Must i say that tutorial is great?)
Sorry, I assumed that the default was "fade out" for everyone for the first position. I'm glad to see that you are playing around with the coding though, tis the best way to learn :)
Thank you! I have been waiting for the proper time to let users know about the shift-click (which I use many times per day :P), but I was unaware of the alt-click. Will update the description to include that (doesn't really fit in the two lines per scene). EDIT: Will be mentioning both in the upcoming tutorial :)
Under rating threshold (hideshow)
These are actually quite informative. I've dabbled in quite a few game developing utilities (i.e. game maker, Unity, etc.), and found this...along with your tutorials, the easiest to grasp. Later on down the road, I'm hoping it'll lead to bigger and better ventures. All this thanks to you. :)
Under rating threshold (hideshow)
My Hero doesn't die when it touches the enemies. Here's the coding:
http://i1112.photobucket.com/albums/k489/breakawall/stencylcode.png
You don't need categories. Just ignore that part. This was made with Stencyl 1.1, which is very rarely used now (although the concepts are the same). I do have the start to the 2.0 tutorial set done, which you can find here: http://www.kongregate.com/games/Abigayl/stencyl-2-0-tutorial-1-basics
Under rating threshold (hideshow)
Again a great tutorial, just like your first, but you told me that 8-way movement was in this tutorial, but it wasn't! I feel a little lied to...
That's in tutorial 5... I was trying to figure out the best, simplest way to do edge detection and nothing ended up working, so I had to show my less-elegant ways of keeping the playing in-bounds.
Under rating threshold (hideshow)
It won't let me add the "_ as text" piece into the "_+_" piece, and it says there is an error when I type "Current Score" into that box, too.
Ah, someone using the Stencyl 1.1 version... this tutorial originally had the comparison operators from the "Numbers & Text" palette, but so many were using a later version that I had to photoshop my guide to show the updates. Glad you found them though.
Under rating threshold (hideshow)
When Making The Score Drawing Thingy You Have To Drag The Score Attribute In To The CreateEnemies Behavior, But We Created The Attribute In The Controls Behavior. Do We Have To Create The Attribute In CreateEnemies Too? Because Then Theres No Data What The Value Of The Score Attribute Contains.
Please Answer
Greetz!
Game attributes (purple) are stored globally, so any behavior can open it. The issue is that when you currently have a behavior open, it won't show until you close the behavior and re-open it. Sorry, should have mentioned that detail.
Under rating threshold (hideshow)
Great tutorial as always. :) I was wondering, it keeps saying Stencyl is installed into an unwriteable directory. I have tried moving it to the folders it says but it still does this. But it doesn't seem to affect my game in any way. Do you know how to get rid of this/ how it will affect my game? 5/5
I remember others who have seen that issue. It doesn't seem to be too bad if you are running as the administrator, but you still may want to post it to the Stencyl forums to see if someone else knows more. Here's the related topic I found: http://community.stencyl.com/index.php/topic,5389.msg34778.html#msg34778
Under rating threshold (hideshow)
I love your tutorials! Thanks to you Stencyl doesent seam as hard to understand anymore =D
Its great that youre giving the revenue to charity too, I stayed untill I had the top highscore thanks to that lol
Under rating threshold (hideshow)
@Xand: Because sections are less overwhelming for beginners. Also, it's interactive and she needs to have a break than publish it all at once. Episodes fit more easily than anything.
Under rating threshold (hideshow)
Now I want to make an avoider game! I have an idea and the physics all layed out somewhat. You just increased my workload! :D! I liked how you used correct grammar, and didn't say "off of", which would be a double preposition and is incorrect grammar. There are two things I'd like to see though. 1. How to make something persist across scenes. I''ve always had trouble with that. 2. Random spawn points/explaining random numbers. I personally have some idea of how to do that in stencyl, since I've had coding experiences dealing with random numbers, but I'm sure most people are completely lost at that point.
Wow, someone noticed my grammar! I actually was improper a few times, primarily semicolon issues, just to keep the flow better. To my knowledge there is no way to make something truly persist across multiple scenes. There are two alternatives though: One is to group many scenes together into one giant scene (this tutorial actually is comprised of only 6 actors and 1 scene) or use a game attribute to store the (x,y) of the actor and create it at that point in the next scene. I may go into RNG more in-depth later on once I get a full taste of it in one of my game ideas (which would be almost 100% based on layers of RNG code).
Under rating threshold (hideshow)
I've an idea for a future tutorial. Recycling Actors!
To this day, I'm sad to say that I have no idea what recycling actors does.
Did you make sure to use a "do every" loop instead of "do after"? Also, are you sure the behavior is attached? If you want to, upload the game to Forge and send me a PM with the name, and I'll try to see what's going on with it.
You first publish it to flash. Then, go to the site that you want to upload it, and find the upload area, and import the file there. (On Kongregate, there is a link at the bottom of the page for developers/uploading a game.)
Under rating threshold (hideshow)
Yay! I completed this tutorial. I have to say you learn a lot at first and feel overwhelmed, but once you reach the end product, it comes together. I am just worried I will forget what I learned, but I can always come back to the tutorial. Thanks and moving to the next one!
The learning cycle is indeed one of growth and relapse. Just make sure you're making two steps forward and only one step back. I've even had it happen to me (when I had to check tutorial 2.5 a while back I had totally forgotten about that option for making menus; I was pleasantly surprised and the brilliant simplicity of it... which I had forgotten about after teaching others about it :P).
Under rating threshold (hideshow)
Umm . . . maybe its just my version but when i press attributes and type speed then choose number and press ok, it just showing up as this
http://prntscr.com/znz11
Yes... what's the problem? That's a getter (you can drag it in to use it wherever you need a number). If you want to set it, change to the setters option.
Under rating threshold (hideshow)
after adding speed and adding how it is set my ship willnot move with arrow keys... ...acts like speed is 0... ...and gets really laggy...
When you made the game, you decided the size of screen to make it. If you have forgotten, check either the dashboard (older versions of Stencyl) or the Settings button near the top to check the size. Then, use those numbers.