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On the map screen I would like to be able to identify at-a-glance:
- those places I have already visited
- those places which have dungeons
- the level of the various places without having to mouseover
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I dont think bloodrage(warrior) saves the damage from the last fight you had, so if you only take 1 hit and get 5 stacks you only attack with 1/5th of the full bloodrage.
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Love the game, but I see one thing that bothers me.
it doesn't seem to matter what race you pick.
and if it does, you can't see it. it would be cool if the different races had different features as well.
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Hey Abra. The Mailbox sytem seems bugged atm. I am not able to send my items to other chars but i'm able to multiply them? Please fix this.
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my money is bugged, it says i have 2 purple things, but i dont, and i purchased the epic badge thing from store, and it doesnt do anything? please help?
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@chaser542 The rogue's dual wield is for off-hand weapons, you can't equip two one-handed daggers (like in WoW), there is a special weapon type called Shiv in this game. Looks almost identical to daggers but has slightly worse stats on it. The dual wield talent defies how familiar you are with the weapon, so if you have it on 1, and you use a 100 agility Shiv, you'll get 10 agility (10%), if you have dual wield in 2, then you'll get 20% and so on. Hope I could help.
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Needs. More. Grinding.
Bring out the cannons. Set out the mead. Prepare the health potions. I want to kill with sixteen characters at once, all in different regions, grinding different mobs, crafting different gear, while selling to the same merchant.
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Could we get an option to wait x seconds after battle before we start a new one
? I don't need to wait for all my cool downs, but I do need about 5 seconds after battle for the right ones to be ready. For now I have to rest after every battle because it's shorter then waiting for cool downs, so it would be great if I could just wait 5 seconds instead.
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I'm trying to figure out what the Rogue "Agile Strikes" ability really does. I understand the description it has there saying it adds 0.5% damage per attack, but when I add skill points it doesn't actually increase my attack damage according to my stats. So, what's it really doing then?
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coud i suggest tweaking fire trap? i mean end game its pretty much useless with its 1500 max damage which, even at only 5/10 maxes out at utgard keep with over 20k. some sort of different max could help(based on agi or level rather than a fixed number)
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@ABRA24 yes when i was trying to equip the shiv nothing happened... i would click it and it would stay where its at. I tried reloading and still nothing happened. Ive moved on for now and sold the dang thing... pissed me off to much lol
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Does Warrior's retaliate work? It never shows where the attacks show their damage being done and I never really notice any random health drops for the enemgy after I've taken a hit. It's hard to monitor since if it is working I don't think it's displaying. If it's just not displaying, please consider telling it to display.
Also, I think it'd be nice if maybe your last 5 hits or so were show instead of just your last one.
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Can som1 explain to me how the rogue duel wield talent works? I have 10/10 in it and when trying to equip my main hand and offhand the offhand will not equip. I have checked and both weapons are in my level range. Any help is greatly appreciated
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The area with the item stats could really use a non-transparent background. Depending on the zone you are in and what you mouse over (especially Netherstorm with an epic or rare) its hard to read the required level :(
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Blessing of might works it just dosen't display over the basic attack. AS nice as it wold be, if you allowed for too much control over drops, or auto retreating, there would be no game to play, you have to be doing something, selling useless drops, retreating on bosses, and what not, otherwise you might as well be watching someone else play an rpg...
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Been playing a Hunter with a bow, like you would in WoW, and the grinding is very slow. So I looked up some hunter info on your forum and found out that the Hunter sucks with a bow and should use a sword and shield. When did Hunters become Prot Warriors? Changing my rating to 2 stars.
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There's a bug, if you pull more than one enemy and click "idle mode" when one of them dies, the player character stops attacking and starts taking blows like a boss.
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There should be a warning about the cookies saving the characters data, so when people delete their history, they know they are losing characters
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Nice game though a switch character button would be nice. I love how Warlocks have an hp boost from int. and how their talents focus on max health. It is nice how you can craft superior armor and the flask of knowledge is a nice touch. It would be nice if you could show where the crafting materials drop. Also a more specified loot filter would be nice like pick up wands only or pick up cloth armor only.
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The warlock's death coil seems to take a little too long to trigger. Death Coil won't fire off even if it's fully charged whereas another attack will have two seconds of cool down left and still get the kill, depriving me of stealing those hitpoints.
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For people asking about a option to only loot epic items, there is.. Just turn off all other options, and voila. You will only loot epics.
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I buy 5 heroic badges, but my character don't get badges and 2500 gold go away!
Pls fix the problem, give 5 purchased badges or send me 2500 gold.
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the shadow skills of the priest show their damage (in the tooltips) BEFORE the boost of shadow form i'd like to see the full value since the percentages of my int are easily calculated
This is on my todo list, but honestly it's near the bottom. There are lots of talents that effect other talents currently, and none of them update the mouse-over info. it will be quite a job when I finally get around to fixing this.
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Great game! It's like metadone for ex-WoWers. I'd like to make a suggestion. It would be nice to be able to control when skills are used in a kind of "manual mode". This way, when we are directly controlling the game, we could optimize its use and make even more fun!
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For the druid, there could be a change where he/she will only use demoralizing roar (reduce enemy attack) only when the enemy is not stunned from pounce.
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it would be useful if the ability cooldown had a countdown timer. the rogue's vanish ability is black, being slightly more black while cooling down doesn't look very clear to me.