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i would actually like it if i didnt have to restart four levels just cause i messed up on the last one. thats just dumb
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Please, please, please get rid of the 'lives' thing! I had to restart the first game 8 times before I figured out what I was supposed to be doing!
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every time i complete a level, and click the "Go" button, a new window opens with the errors in the actionscript. so, i dont know what that is, but it doesnt affect the gameplay, its just showing for no reason.
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The "Ready" button is at the same place as where the balls come out so I didn't get it at first (didn't see the balls as the all disappeared)
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its alright. if there were badges I might consider playing it thru but without em its prob. not worth it. not really a puzzle game
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Good concept for a game! I like it, but I feel like the learning curve takes a pretty steep jump at lvl 9. Also, I had an issue pausing (win XP, Google Chrome) but after I refreshed it was okay.
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Wow. I came back to see if you guys had finished any new games. I bet you've got great stuff planned (don't rush it!). I noticed that I am still in the all time scores :-)
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My suggestion. Remove the universal lives. Each level could have a life limit, but making that limit stretch across multiple levels is counter to modern game design, and it punishes the player unnecessarily. Failure should only mean a return to the beginning of the level not a disadvantage in the next level.