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Ending 1: Get no puppies and just fly away immediately.
Ending 2: Get fewer than half the puppies.
Ending 3: Get more than half the puppies but don't beat the boss.
Ending 4: Beat the boss and collect the kitten.
You MUST collect the kitten for ending 4. If you beat the boss but leave the kitten, then go back for it later (end the game and then continue), the main cave entrance is sealed off and you'll won't be able to get it.
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....and then the kitten manages to trap itself, waiting to be saved by anything, loved by anyone. Even a robot. Sorry, I left my prequel on.
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this game is awesome, i love how theres only one kind of enemy just some happen to have a helmet over their eyes so they always fall of edges
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Excellent game. You guys haven't lost your touch since Give Up Robot. The platformer scene has been pretty quiet since old-school handheld game consoles have been retired. And when I say platformer, I mean an abusive, unforgiving, nightmare of a game that the player feels proud to complete, not the soft and cuddly crap most developers spew out like so much sh*t. I hope you guys keep experimenting with interesting game mechanics like this - you are breaking new ground in the genre, while still upholding the grand tradition of stressful-yet-satisfying gameplay.
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Game is really good. Being inspired in super metroid makes me like it even more. Shame that, unlike the snes classic this music in this one is pretty weak.
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Great game. Too bad some parts were designed JUST to stress the player. I'm 100% against this sort of level design (Sewers has a lot of this going on).
Good concept anyway.
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original, funny, detailed and robust core game mechanic. as good a puzzle platformer asyou're going to get - good job!
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tygrak,your allowed to do that,just you get a bad ending.
What I really wanted to post is that there is a screen where if you keep shooting really fast it keeps zooming in on the background of a mountain
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Wait, you can end the game by leaving the first scene, going back ontop of the ship, and then press down, whitout doing anything? The f***
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Challenging and interesting puzzles, but the controls and their wonkiness make me scream bloody murder. Half the time during tricky timing sequences it will decide to lock up running right for instance, or not react to keypresses for half a second. Not to mention that way too many puzzles are conveniently placed right next to the screen edge, so you will run outside and reset the layout.
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i would love to see more of this game. the mechanic is very fun to play with and by the end of the game, i wanted to play more of it.