Play: Robotron 2084sh

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Robotron 2084sh

Created by:

Bird aforshaw

Rating:

  • Currently 0.0/5 Stars.
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2.4 (480 ratings)

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Published:

2008-09-08

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Description

My version of the classic retro arcade game: Robotron. Originally developed in AS1 and using vectors, this version now uses bitmap strip animations for the enemies, which makes it move at a decent speed even in a browser. You may recognise some of the bitmaps from my other game(s) but I’m more of a coder and less of an animator so this allowed me to get the game online quite quickly. Please …

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Instructions

W,A,S,D to move

Mouse to aim and shoot

Shift for rapid-fire

Each enemy exhibits different behaviour:

Zombies/Warriors home in, warriors always get there first!

Quarks (R-Type flyers) cover corners and shoot towards you (with some increasing accuracy and force)

Brains hunt and control humans, with no human to hunt, they hunt you.

Helis drop Tanks, which fire bouncing spore balls.

Hulks move randoml…

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Best (see all)
avatar for aforshaw
aforshaw

Sep. 29, 2008

Under rating threshold (show) Ok, it's "my version" and it has some differences. I didnt want to do a direct copy of Eugene Jarvis's classic, which I played religiously when I was [a lot] younger. To say it's not even close is a bit unfair considering the very similar ruleset.

+ - !

(1)

avatar for ayaxe
ayaxe

Oct. 15, 2008

Under rating threshold (show) lol 34th all time and i committed suicide cuz i got bored

+ - !

(0)

avatar for flaw
flaw

Sep. 24, 2008

Under rating threshold (show) Dude, I played Robotron for real back in the day. This ain't even close.

+ - !

(0)

avatar for egrutt
egrutt

Sep. 14, 2008

Under rating threshold (show) got to lvl 10 then so much stuff was on screen that I couldn't control player anymore. ie push to move in a different direction but still is moving in original direction.

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(0)

avatar for aforshaw
aforshaw

Sep. 12, 2008

Under rating threshold (show) The increase in speed is intentional and mirrors the way in which the original Robotron increases speed. It is NOT to do with less sprites on screen = quicker!

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(0)

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