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The voices in the first mission are ridicoulous... I did'nt imagine these thugs saying ''I'M GONNA GET YOU!'' like this... They dont sound serious at all I think they ACTUALLY mistaked guns for toys
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This game has great potential and could easily be stretched into semi infinity but some basic testing and fixing would be great. If not interested in fixing it, why not let the community fix it.
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Malcolm's special doesn't work as an Exploder. He fires the RPG and blows up the images of the barricades so the enemies appear to be standing in the open, yet they still get the hit % as if they were still covered
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edit: it only took one round lvl2 to gain the points needed. and the healing seems to be planned, so no bug. the only really annoying bug is the music thing...
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dunno if it has been mentioned, but if you complete a mission, you have to go back to main menu, turn "on" sound and then turn it back off because music starts again after a mission... fix it
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Like a lot of these games the choice of a hard to read tiny font and overly comples animations in the menu screen reduces playability. Ok if the briefing is not too clear on the fact when that makes sense for the game, but having to strain my eyes to read the texts is not fun.
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If anyone is looking for a cancel move button. Once you click an action, the action menu is still there in the same place, it's just hard to see, but you can see the words. Click on it again to cancel. This helps e.g. if you're on level 4 at the barricade and you click Attack instead of Special.
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I found a glitch when i try to specialize malcolm as an exploder i have all the requirements but it just keeps saying that i don't have the right requirements. What can i do i can't get past the 4th mission if i can't get an exploder?
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small bug I encountered in the research facility, two screens after the door, I used malcolms exploder special on the screen before and now I'm locked where the turn speed is essentially zero, just a stalemate where everyone stays behind cover and I can't do a thing -_-
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Nice game, could be a great one though. Need a little furnishing on the details, menu's, more interesting tutorials (because some of us are to cheap to pay attention to the reading tutorials), and maybe a variety of music. 3/5.
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why the hell does the RPG not equip to the exploder? do i need more stat up's, if so that's sheer bull, the role of an exploder is to USE the rpg as soon as you get the class, why the hell cant i equip it? i did everything incuding unequip the main and second weapon.
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You can't even make the mute button work around here. After mission the sounds appear even when it's set to "off" in options... Also, the way units are upgraded(e.g. the cash simply disappears when you change spec and you cant even see how much you got there) sucks.