Under rating threshold (hideshow)
Yeah it's a pity, because apart from the ridiculous damage system this would be fun to play. And it truly is ridiculous, like upgraded elite warriors only doing 1 damage to bowmen XD
Under rating threshold (hideshow)
I never tire of repeating this to the devs: If you make the players read, give them the option to pick the reading speed. In other words let us turn pages (I could either read or look at the pictures). Thank you!
Thank you very much for all your comments! We're developed "Fantasy Kommander-Eukarion Wars": www. fantasykommander.com
All your comments were really useful during the development of this new, huge, fantasy wargame!!!
Under rating threshold (hideshow)
the damage system is too random
replaying the same level and winning/loseing due to luck
most of the time hitting for 1
crit for over 300, miss for 0
armored units move range is so low, the chances are the fight is over before they get there. unless you wait for them to crawl there.
it would have been a good game if it was reblanced
Under rating threshold (hideshow)
Won't give above 2/5 for broken ran-gen. Especially since units are lost permanently, I can't afford "Oh, you just lost 3/4 health on your tank. Why? Oh, just cuz." Also, I'm not going to a different site for a "new, bigger, and better game."
Under rating threshold (hideshow)
Including as before mentioned a better damage system - I think the key improvement is o be able to have a larger arm. As in your stock or rather army allows up to perhaps 16 (no more than 20) units. However you stick with a force of only 12 and the currency awarded, spend, reward stays the same. This allows the ability to hold a few extra units which are helpful in certain situations.
Under rating threshold (hideshow)
why does the humans suck only the general seem to get any where, but still costly.dwarf own mountain and forest is all elves and humans get nothing except the basic bonus from village and hill? wtf man -_- i soloed the first 2 maps with the general and sold those noobs-_-
Under rating threshold (hideshow)
Damage is all over the place, extra turns are a joke, being able to fire while only losing one level of entrenchment is daft, interface is clunky - keeps scrolling the screen when trying tio select units/targets, the closest zoom level is useless, would have been better with something between the other two, it's not alway s clear when it's my turn, and it's bloody slow. Apart from that .. it's two easy achievements
Under rating threshold (hideshow)
This shouldn't have the badge of the day. The balance of most things is way off. Shame because on a technical level it seems fine. Also needs a tutorial.
Under rating threshold (hideshow)
LOL the damage system is so f****ng messed up, my units do 1 damage 99% of the times while my hero does something like 60-80.
Under rating threshold (hideshow)
Lvl 10 Elite Cavalry, fully upgraded, with x3 fortify in a fortress dies in 1 hit to Orcish General with 900 hp and 11w/11a. I managed to kill him, but there's too much other stuff.
Leveling new troops on Champion campaign is almost impossible as lv1 dies to 1 successful attack of lv10 enemy. War Academy was much easier than campaign.
The game is very good and tactics on most maps are fun but too high damage multipliers, occasional 2 turns in a row and skill descriptions only in lvlup menu are major flaws.
Under rating threshold (hideshow)
What the heck, this game seems to have no damned rhyme or reason to it. Damage varies immensely, I've already had times that I've attacked, it told me I critted or something, and no damage came up, and most importantly why the hell does one team just randomly out of the blue get to go twice rather than once? Why does this game have badges? It's so erratic, that removes, like, 99% of the strategy from it.
Under rating threshold (hideshow)
This game is pretty hard because of the erratic nature of the damage system. However, I really enjoyed it because it requires a lot of strategy to complete the levels. I also liked that some levels required clearing enemies whereas others required capturing places within a limited number of turns, thus making the player have to play with different strategies. I found that the easiest way to beat the game was to have 10 catapults, the elf hero, and a elite bowman (10 movement). Catapults do have very high range and damage, elf hero can heal and has powerful range attack, elite bowman has very high movement and can capture cities easily. With these units and a little luck you can successfully tackle most objectives. If you need anymore help check out this guide -- http://www.kongregate.com/forums/3/topics/42560.
Under rating threshold (hideshow)
i noticed something interesting, if you attack the enemy unit from behind there's a higher chance of better damage (tested in war academy) most of the time 15~20 damage on normal attacks, my general did 228 damage on a critical (instant killing the enemy unit xd), not only i noticed the higher damage, but they also don't counter.
that really helped to avoid 1 damage attacks
Under rating threshold (hideshow)
campaign can be done on any difficulty setting... well actually the other difficulties is not unlocked before beating first campaign...
Under rating threshold (hideshow)
A LOT of frustration and confusion could have been avoided if this game had just told us "We're a generic war-time board game" in other words, little units are good against horses and towns, big units are good against archers, horses are good against big units and they get damage bonuses from attacking from behind, and archers are good against horses. keeping that in mind, this game become 3x easier.
Under rating threshold (hideshow)
On secound thought, what is up with the randomness? Sometimes attacks do 1 damage, sometimes the same attacks do 75. Sometimes the enemy starts, sometimes I start, sometimes one gets a double move.
Under rating threshold (hideshow)
The game needs to deal with the damage dealing issues, whenI've spec'd for damage and I'm still doing only 1 damage, there's a problem there. Also siege units need a movement boost, I put the movement skill on my catapault and it's still moving only one square. Also, I'd like the option to replay old missions to gain experience and gold before taking on harder missions, that's something missing here in a huge way.
Under rating threshold (hideshow)
I like the game, but I'd suggest that maybe the other battles should be replayable in Campaign Mode, or, if that can already be done, how can it be done?
Under rating threshold (hideshow)
aside from the fact that units deal random damage, the enemy is constantly getting double turns, and half the time it tells me my unit does critical or master strikes and the enemy loses 0 health it's not a bad game at all
Under rating threshold (hideshow)
Fire spells = useless... won't ever let you target it on anything
Game starts several scenarios with "Hi: I killed half your people"
Game fails
Under rating threshold (hideshow)
Dealing 1 damage is a miss. In this game you never miss, you just get a "weak hit" and deal very low damage. The high damage is when you actually hit.
Under rating threshold (hideshow)
Annoying game... you could do well for the most part of a level, and then a random critter goblin gets to you commander and supercrits him.... and you lose the game. :(
And we don't care that the devs have made a new game, we're still playing this one... Maybe bad badges should be removed from kong after a few years ?
Under rating threshold (hideshow)
WTF? 'cause of all those -1 i've reach the limit of 20/20 turns and loose. And i have to come back to the beginning? What a shitty game!