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http://conquerclub.com risk for anyone
2-8 players
very cool maps
play loads of games when buying members+ speed games for members
play it it great
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This is a great game and has the makings of something truly entertaining. If i had to suggest improvements (which i by no means do) i would recommend that:
1. if you have more than two units in a territory you should be able to choose how many you attack with. And 2. that there be a mechanism in place so that if you attack with more soldiers than the enemy your odds of conquering are increased. For instance perhaps attacking with 6 units against a teritory with 3 units would add a plus 2 bonus to your attack roll or something. These changes (especially the latter one, seeing as both myself and numerous other reviewers I've noticed are tired of attacking with a force of five against a force of two and losing twice in a row) would improve the game substantially. All-in-all i think it's a relatively good strategy game, the only real problem being the lack of balance and difficulty derived from these issues. Additionally, a CPU difficulty selector would be nice for single player games.
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I dont understand why so many people are down on this game i love it this is the best multiplayer game on Kongregate i hope you continue in the series with more 5/5.
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I know Risk, and you sir, are no Risk. If this game were Risk it would be good, Risk is a good game and would be fairly ambitious for a flash game. This on the other hand looks like Risk but doesn't have any of the things that make it fun to play. I'm not going to go into all the differences, but there are many. What this game lacks is any ability for a player to turn the game around. Once you start winning, you'd have to be a moron to lose, more territories means more troops and more troops just roll over your opponents. Once you start losing there is no mechanism to get back into the game. Ironically, the first level is actually the hardest and basically is a coin flip. Whoever goes first wins in virtually all situations. Although this has all the trappings of a strategy game it lacks any decent strategy elements and for that reason, sucks a fat one.
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Go to http://conquerclub.com if you want to play this game against other people. Its called Risk for those of you who don't know.
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the game is good but kind of luck really like kdice and dice wars p.s starting place luck rolling luck and all that crap
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if you are going to rip off risk why make it complicated just rip it off already, the interface was too confusing, so, good idea, bad execution
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this is like the bad version of Risk. when you first play, it gets confusing whose dice is whose. And it just gets boring. I like the regular Risk more
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you can log in more than one time on muityplayer and cheat cuz someone did that on me so i cheated back on them 3 vs 2
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keep these games coming but change it up a little bcause all these losers who hate it hate it because lady kuck hatesthem and they get bad roles
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Did something change? All of a sudden I can't get past the 4th stage. I've beaten this game a ton in the past, but now I've lost the 4th stage several times in a row. I just keep getting horrible runs where I can't win a roll.
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I think the game could be massively improved by doubling the number of dice used by both sides. The proportionate wins/losses would be the same, but it would be much less streaky. Also, get rid of the movement warning, that's extremely annoying.