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this reminds me more of Kirby than Super Mario Galaxies. I kept wanting to put a little hat on my dude and give him a sword. I think that this could be a great level, or world in a much larger game.
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Even though it was cute and seemed like something a little kid would play, I enjoyed this game more than I expected. It definitely reminded me of Kirby which brought back fun memories. I also liked the enemy variation and the hidden gems that were out of the way to get. Boss fight seemed too simple though and it left me feeling unaccomplished. In the end, pretty good game. 4/5
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This game is like if Kirby and Klonoa had a baby.
Seriously, so much of it reminds me of Klonoa. The look of the tower, the name of the game, the music, the cute blue creature, the collectible gems and rings, the reference to the "dark kingdom" at the end... not to mention all of the enemies (and the way that they have variations of themselves) looked like they could've come straight from Klonoa. The helmeted monster that takes two hits, the jumping joker (reminds me so much of Joka or whoever), the fire-breathing thing... but most of all, the way the 2d sprites of the enemies moved when going around the curves of the 3d environment.
It was a really cute game despite that, and I enjoyed playing it. I want to take the little blue squirrel home. ;-;
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Bestiary: demon: kill on head,
armored demon: hit once to knock armor off or groundpound to kill,
bull demon: fast and groundpound to kill (if u can time it right),
super armored demon: groundpound to kill (only on head) and shield knocks you back (no double jump off shield),
fire demon: jump on head to kill and breathes fire,
Magician: turns invisible every 1-3 (can't tell) seconds and reappears every 1-3 seconds (you can go through w/out harm when invisible),
Boss: fire dark missles down and you must run and jump to catch him (invincible when he's in the air, belive me, I kept jumping on him that whole time) 2 hp (maybe a ground pound will work in 1 hit?) Rate + if this helps some
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.. I have a vague memory of playing a game that's just like this, only you had different items you could pick up, weapons and keys..
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This game was great, but it had three main problems I would suggest fixing for the sequel;
1) An option to play the game in 2D, my laptop lagged a lot on most levels :(
2) Bonus levels, in hidden doorways, or as awards for unlocking a certain amount of gems/cages, so that it's more fun to go back and replay levels to find the bonus levels.
3) A tougher boss to challenge us ;)
Other than that great game though :) love it!
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heh, feels like I'm playing Klonoa: Door to Phantomile again; beautiful game that was, might play it tonight if I'm not busy
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Uhhh... I think this is a Pachirisu+Kirby+Marill creature climbing a pink and purple castle at night... Hopefully it's legal to do that.
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There was a game on the Amiga1000 almost identical to this about 2 decades ago. I used to love that game, though I can't remember the name. Cool!
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very repetitive, and the boss is a joke. this game has potential, but there needs to be more than just climbing the tower.
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Very nice game, no technical problems, but it has a repeated process. A storyline would greatly improve this game, and maybe more monsters. What I love on this game is the fact that it is 3D, unlike many other games uploaded on kongregate. Very nice job 4/5
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Technically flawless (except for the fact that entering doors can be annoying at times) and cute graphics, but it totally lacks any form of thrill. I never find myself fearing dying, I never have to think out of the box, I never need to think that much when I'm exploring. You should have added some form of twist or originality, because like that it's just an empty package. 3/5
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The only problem is it's too easy to enter doors... I keep going to make a jump and I'd enter the door. Either bigger platforms that have doors, or make it so you press a different button to do Jump/Enter Door
Thisi s very Nitrom-esque and I love it! 5/5
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Reminds me of Castlelian or however you spell that.
Also, you really need a quality button, causes bad lag on some systems (based on other comments and mine).
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You're all wrong - it's not like Mario or Kirby, but it's exactly like that level of Mickey Mania where you climb Pete's Tower.
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This game... bit laggy, but thats because of the 3D. It's pretty awesome. And a fun little thing to add on before I tell my rating. Marill used Agility, Speed increased,. Nincada used Tackle, but it failed. Marill uses Bounce, Nincada is paralyzed. Nincada fainted. Marill gains 5/5 rating!
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Cute and fun, but with no high scores or times saved, there's very little motivation to get those out-of-the-way gems or use the dash ability. With more polish this would be terrific; as it is it's just okay.
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Wasn't expecting much from this game when I first saw it, but I enjoyed it! Very fun, cute, and keeps you playing for a while! :)
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You should add a feature to track how many of the secrets, gems, and little caged monsters are in each level. I'd like to know if I found everything!
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hey when i found the bull thing I couldn't kill it so I just skipped him are you sopossed to kill him or is he sopposed to annoy you... Hummmmm...