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I did not beat the final boss with no bombs used or no damage taken or with the warp core. I used antimatter bombs to take out his arms (melee weapons are pretty stupid for a bullet hell game) and the double shield was pretty much necessary.
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For farming cash use homing lasers, 2 with split, 1 with poison 1 with affliction (poison and affliction doesn't stack) and collectors. For the first 20 levels you can pretty much breeze through without a problem. For super fast cash get antimatter bombs and kill the second boss by spamming them, it gets you tons of cash in seconds. For survival mode, use the farming build but with defense lasers. I use the green hull for lots of focus, I got up to level 46 on my second try. For level 25 I used flak, split, homing, double shields, red hull. However it was very difficult so I suggest using homing lasers instead. The attack where two of his orbs sit next to you, don't move or else you'll be hit. Then when the bullets pass hit focus and dodge the wave from him.
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Be as sceptical as you want about homing lasers, but let me remind you that in the first game we had laser shooting lasers.
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Vigen, rockets have fewer shots per volley than lasers and do less damage overall than lasers, especially after applying splitters. If you want high damage you need to use lasers or bullets with lasers having a faster kill speed than bullets due to being instantaneous and higher damage per shot. Lasers > Bullets > Rockets > Anything > Flak
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Most of the tips I see are about (homing) lasers. Can someone explain to me why lasers are better than missiles? They have the same fire rate, but the missile has a higher damage and bullet count. I understand that lasers can hit multiple targets but it doesn't seem that useful during boss fights.
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Theres 2 patterns that kills you on bossrun. 1 of hyperion (homing+spam) and 1 of atropos (2 balls hovers you and locks you in and thus no distance from the enemy core thus not creating the gap in his his spam.) Getting that fully charges warpcores is pointless for the game though. I remember doing it after hours of just waiting to get lucky with the patterns back in july 2012. Dont bother doing it people its not worth it.
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Excellent tutorial, engaging music and graphics, superior control of game settings, and fun gameplay. This is a great game. 5/5
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uuuuuummmmm i think i broke the game i just beat the first boss and it opened up a weird swirly portal thats giving me millions of RP and lagging my game.... help!
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yiupang9999, only the first splitter will do anything, the second is a wasted slot. You can see this by installing two and counting the number of bullets you get from that slot which will be 10 (5*2) from a max upgraded weapon. The damage should be calculated (Weapon Damage/shot)*(shot/volley)*(.6 (Homing mod damage mod)*(2*1.5 (splitter shot increase and damage boost)). With those calculations the Damage/Volley is 900 (bullets) vs 1296 (lasers) from a single weapon. The reason Damage/Volley and not Damage/Second is more important is because with homing all of the attacks from a single volley from a single laser weapon are more likely to hit because they will all instantly target the same entity while some of the bullets from a single volley will swerve to hit the same entity while others will still miss. You can load up all lasers/splitters/homing mods and sweep through a level and then switch out lasers for bullets and see the difference between the two. Lasers > Bullets
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The first half of the game is really amazing, new weapon new ship, new modification. But I found that during the second half the ne weapon are not really effective. I don't feel like my ship evolve while my enemy do. I found that it would have been more fun if you get all the power up.
Nice game. Keep the good work .
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ATBU just read again I can understand your confusion, it states how much of his damage is doing so on a fresh one 30% of that weapon damage with full upgrade you will do 60% of that weapon damage when using homming, so te description even when it can be a little confusing you just need to read without rushing and notice that number is the % of damage you will be doing
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correct my maths
fully upgraded bullet weapon
(7+5)*5=60dmg
with 2 spit
60*2*2=240dmg per shot
laser
(15+12)*4=68
2spit
68*2*2=272dmg per shot
HCF of 8 and 15=1
LCM of 8 and 15=120
so,
240*15=3600dmg
VS
272*8=2176dmg
2176/3600=0.6044444
so, if there are 13 out of the 20 bullets hits, the dms of bullet is so far the highest out of all?
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Argo 2.0, Aegis 2.0, Melpomene 2.0, Hyperion 2.0, Atropos 2.0 and now Tartarus. Do the boss run even possible without cheats?
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@ATBu Look at the description again for homing, at first it reduces the damage to 30% of regular, then when it is fully upgraded it is to 60% of regular. This makes the weapons homing though, so almost always hit.
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ATBu, no, the upgrade does NOT say "damage reduction" the upgrade simply says "Damage" which, when compared to other weapon mods and weapons, upgrading it would inherently increase the damage output of the homing mod when in use. The only place that states any reduction in damage is in the description of the homing mod.
You can stop trolling now.
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Dugong: This is not answer to my question. I didn't ask _why_ would one want homing at all, it's obvious. But one of the upgrades of homing mod says "*reduces* damage dealt". I don't want to reduce my damage! What is this upgrade for?
Daexion: Yes, it is! The description of "damage" upgrade of homing mod says "*reduces* damage dealt"! It's irrational!
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ATBu, the Homing weapon mod's upgrade for damage means you are increasing the damage your weapons do when using the homing weapon mod. No where is there an indication that you are decreasing the weapon damage more by upgrading the homing weapon mod.
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ATBu: Simply said: Bullets that don't land on the enemy don't do damage. A bit phrased out: On some bosses I find myself spending more time dodging at the edge of the screen than being able to look at the big guy. So BulletHit * BulletDamage is higher with than without homing.
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I realize this is an old game so nobody cares, but why don't they build custom keys into every game? Shift and z don't work with wasd, trying to use arrow keys with my left hand makes the space hard to hit, easy fix: I choose my own dang nab buttons
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I was told not to complain about Hyperion. That sucked. But Atropos... as I've stated to myself in any game of this genre, melee should never be a thing. It's more broken than your stereotypical office printer when the guy you fired gets his hands on it.
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As a Colorblind person, this red on green thing is killing me. I keep running into enemies because i cant see them. Can we get a background changing feature?