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I'm pretty sure the damage upgrade literally does not work. I cheesed the first boss to build up money, and then maxed out the damage upgrade. I used the strongest LMG before and after the upgrade and didn't see a change in damage output at all. I believe it took 90 rounds to kill the guy each time.
Either that, or the damage upgrade does so little that it might as well not exist. In either case, that's something to look at for the next build.
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It says "pawned" when killed. I know it doesnt matter but it irks me to no end when people dont realise that "pwned" is "owned", the "p" is an "o" in "leet speak".
And anyone who uses leet speak deserves terrible things to happen to their computer..
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Great game would be better with armor/weapon paint, would make more sense if enemies had guns, needs mouse controls, the ability to dash would be useful. Waiting for a sequel.
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I've been able to beat a couple of levels with little to no problems. I farmed gold on the first boss level to max out my armor, speed, and attack but no clip upgrades. Then, I bought all three melee weapons and put it all on my weapon slot. Attack with L, K, and J in a cycle with rhythm so that the cool down time of the first melee weapon will be done by the time the third melee attack is over. Attack too fast and there will be a lag between each cycle. This works (if you can attack with a beat) because the enemies are knocked back after every hit. Using this technique, you can run and slash past most of the enemies and bosses. You need to run because you have bad crowd control with this setup. That means your main objective is to run and break objects to try and get health while the timer goes down. Thumbs up so people can see.
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It is almost pointless to kill any of the guys except for the faster ones. killing enemies doesnt provide you anything extra over what is needed for the next stage and you get more gold from killing barrels
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Very frustrating game... 2/5 at certain levels you will see enemies end up falling ontop of you and when an enemy hits you and gets ontop of you it's instant death... Upgrades practically don't do anything only speed defence and ammo are increased slightly . I was quite dissapointed and i didn't even get to the 2nd boss.....
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most hard enemies are rocketgunner which spawn beside you, it's hard to dodge their missiles and you must stop to destroy them.I'd give 3000 in game gold for a repulsor aura gun with light damage.Shotguns are good because can hit enemies at your side.too many hit-on-line guns
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I don;t get it, is the point of the game just to go through the level and survive for as many seconds are set, or are you actually supposed to kill. I have managed to get through most of the levels just by avoiding most of the enemies, and just picking up the crates. If you do this, then you never run out of ammo (or at least until you get to a boss)
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This game has potential. More ammo is absolutely necessary, because like it or not you WILL end up using the melee. And even when it's fully upgraded you're basically running for your life. Also, the upgrades for how much ammo you have are worthless.
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is something wrong
i have 50 ammo for the 2nd rocketand 48 ammo for the first rocket but normal ammo for 3rd rocket
:p i like 50 ammo
rockets+ammo=unstoppable+fun
lol
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Great game, I love all the different weapons and upgrades, it keeps the game entertaining, but sadly I found (and exploited ;) ) a glitch to make fast cash. If you pause during a boss battle, they will repeatedly spawn. Though they will regain full health, they still drop the same ammount of cash as last time. Grind on bosses for 10 minutes and you can practicly buy anything you want AND upgrade everything. Though balancing would be a nice fix too. 5/5 :)
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Decently good game. I enjoyed playing it, and I'm not gonna repost the problem that you have already seen and addressed. But I did experience much of what other people said. Overall though I enjoyed it, and like the straight fowardness of the gameplay. The thing I had a real problem with was the twitter and facebook achievements. I don't mind the achievement for visiting the developers site, but the twitter and facebook ones are a bit ridiculous. I do look forward to seeing an updated or second version though.
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Just in case no one has noticed yet, the last melee weapon IS better than the free one. In addition to doing double the damage, it hits an enemy twice in one swing if you are right next to them.
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Once you get hit once, you dramaticly slow down and you cant move ahead to get out then, and if you turn around and fire, it often does not hit certain enemies. Its knida annoying. But 4/5 anyways because it was a fun game to play regardless.
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biggest problem about this game is your hit box its way to big compared to the space u got to move in wich causes u to get hit ALOT more then u should be
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managed to clear first two levels while only upgrading my LMG, though just use lvl 1 knife to open up crates.it's a cheap and FREE way to open stuff without ammo.
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To the person saying that gold doesn't come fast enough, i disagree. If you focus on getting gold out of containers instead of enemies, you avoid most enemies, running with beginners knive, then when you encounter a container, use shotgun to break it open to get gold and ammo. If you run out of shotgun bullets (i rarely do) use knife to open them till you get more ammo. was getting 1k gold on 2nd level 1500 on 3rd, and got 2200 on 4th level, actually kind of easy once i got the best shotgun and added ammo upgrades to shotgun ammo.
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1. There needs to be a durian bomb that kills everything on the screen, but leaves you with 1 health point.
2. Every time I try to load the "Highway Dapitan" level, it boots me back to the start screen.
3. It would be nice if hitboxes were fixed, as posted about in the other comments.
Ako ay ang pinoy, and I love this game!
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This is a good game, but it needs to be upgraded.
As others have said, the difference between best and worst weapon is not high enough. If I were you I would make the differences logarithmic.
That is, if level one cost 100 gold, level two would cost 1000 gold and level three 10’000 gold and so on, making a level five weapon if you add new levels, cost a cool million.
I favour a logarithmic scaling because it truly empathize the difference between the levels, which gives you a great feeling of progress, and it is always cool to have a super powerful überwaffen to strive for.