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Once you get hit once, you dramaticly slow down and you cant move ahead to get out then, and if you turn around and fire, it often does not hit certain enemies. Its knida annoying. But 4/5 anyways because it was a fun game to play regardless.
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biggest problem about this game is your hit box its way to big compared to the space u got to move in wich causes u to get hit ALOT more then u should be
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managed to clear first two levels while only upgrading my LMG, though just use lvl 1 knife to open up crates.it's a cheap and FREE way to open stuff without ammo.
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To the person saying that gold doesn't come fast enough, i disagree. If you focus on getting gold out of containers instead of enemies, you avoid most enemies, running with beginners knive, then when you encounter a container, use shotgun to break it open to get gold and ammo. If you run out of shotgun bullets (i rarely do) use knife to open them till you get more ammo. was getting 1k gold on 2nd level 1500 on 3rd, and got 2200 on 4th level, actually kind of easy once i got the best shotgun and added ammo upgrades to shotgun ammo.
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1. There needs to be a durian bomb that kills everything on the screen, but leaves you with 1 health point.
2. Every time I try to load the "Highway Dapitan" level, it boots me back to the start screen.
3. It would be nice if hitboxes were fixed, as posted about in the other comments.
Ako ay ang pinoy, and I love this game!
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This is a good game, but it needs to be upgraded.
As others have said, the difference between best and worst weapon is not high enough. If I were you I would make the differences logarithmic.
That is, if level one cost 100 gold, level two would cost 1000 gold and level three 10’000 gold and so on, making a level five weapon if you add new levels, cost a cool million.
I favour a logarithmic scaling because it truly empathize the difference between the levels, which gives you a great feeling of progress, and it is always cool to have a super powerful überwaffen to strive for.
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So what we have here is a game with a bare-bones combat mechanic, housed in an environment that doesn't encourage you to kill anything. The only other option is to waddle slowly forwards, fighting only those enemies which come near us, which is both silly and anti-climactic. This game feels like it was copied from another in its genre without the author perhaps knowing why that other game was designed, leaving us with a half-realized beat em up with guns.
I honestly expected better.
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high level severely lag, this result in death frequently slow down when hit = death once hit you have almost no chance of escape. Needs a tremendous amount of work and balancing as is 2/5
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This needs imporvements on the interactions: you're somtimes facing an enemy but not hitting it while it can hit you.
Moreover, you're quickly stuck grinding on levels to earn a meager amount of money to spend on upgrades which does not seem to improve really your robot (like the damage upgrade). And most weapons are way too expensive, especially when you cannot compare with the ones you currently have and end up spending all your money on a worthless one)...
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pause game during boss fight then unpause it, oh goody I can spawn in infinite amount of bosses to kill me! otherwise so far I am enjoying the game.
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The "trick" to this game is to keep moving right as quickly as possible. Don't kill all the enemies, just grab the power-ups from the crates and you won't run out of ammo.
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i discovered how to gather more money and never run out off bullets, just never stop running foward killing only what come in front off you, and forgeting what stay behind, this away you will get a lot more off ammo, life and gold. + to keep alive
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glitch: prerequisite = 30 overall kills (I have 30 overall kills) I can't enter the second level... (or you could make it clear that you need over 30 kills or something?)
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i think its actually a good game bearing in mind the graphics are dodgey and the controls dont respond fast but all in all its great. ps up yours if you think its crap.
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Levels should have a distance goal instead of a time goal. Perhaps a distance AND time goal. This would hopefully instill players with a sense of urgency and encourage players to keep moving. Otherwise they might incorrectly assume that this is a standard beat'em up where you are supposed to destroy everything before moving on. That aside, a wider variety of movement would be nice, like a shield or grab maneuver. A dash, roll or slide to break up the monotony of walking everywhere. A desperation move is also pretty standard for this type of game. And, as others have mentioned; upgrades don't really do enough to be worth the effort; attack lines are biased against the player; if you are stunned in melee range, you are pretty much fuc-... er, dead.
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there in some kind of glich in the game cause i keep playing the first boss level and as so as i got to the boss ahole lotof them startd to come out
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not very good game most of the time i am sitting there being pounded on or i am unloading all my ammo on the enemy. U can do better than that man
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After have tested the game, I say the gameplay are enjoyable, but... yes... BUT, the only upgrade that seems the influence the character are the very little difference in dmg output from switching weapons and only the clip upgrades seems to work on the second upgrade page.
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Awesome game, the cartoon style is great. 5/5 Also, a good strategy is to play the first or second level and keep killing way after the escape is available.