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@LordMark
Maybe because one do not work yet as phone and second is out of batteries(and if you would play first mini adventures, you would know its broken too)?
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This really needs a hint system. Something like 1 point for a clue, 3 points for a really clear explanation and automatic story progression.
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So THAT'S how assassins stay fit, by running back and forth on the same street, running errands for nearly every person you meet! ^_^ Anaksha's the most golden-hearted assassin I've ever encountered. Really love her and the game!
Haha, I've never been so disgusted by video game trashcans in my life! They're one of those standard 'must search' places, so I don't think about it too much usually, but...YUCK! >_ll just say that the only thing I was sad about at the end was only finding 59/60 of...something. ;_; Too bad, I was so close.
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3/5: I checked all the fence boards the first time I entered the alley. On subsequent visits, I only checked one board to see if the text changed. So, when the needle became available, I had to use the game forums to find it. Finding a Virgo symbol requires several key strokes (inventory > scroll to phone > use phone). I quit after getting my cellphone. Finding the needle was annoying, and the steps for finding a Virgo symbol were way to keystroke intensive to be any fun. It seemed likely that brute force searches of every square in the game after every plot advance was going to be a continuing trend.
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The first lock pick was annoying. The second just completely retarded. Especially when you force me to click through all that dialogue after every failure.
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Ana is a five letter word that starts with b and ends in itch. Am I the only one annoyed by her arrogance and self righteousness? Jeez.
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I was having so much fun with this game. It reminds me of early Leisure Suit Larry. But I got turned off on the second bobbypin/door puzzle. Maybe I'm just not in the right frame of mine. So I saved, favorited, and gave it a 4/5. Maybe later I'll be quicker on the uptake re: bobby pin. ;) Nice game.
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Not really sure why this one's getting voted down. Yes, some things are difficult to find, but that's the nature of the beast here. This gives a very old-school adventure game vibe, and a lot of it is exploring, reading all the text, and examining for hidden stuff. It's not bad, it's just not obvious.
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HPV is a virus that causes warts... but you keep talking about "fungal" infection, wich has nothing to relate with either HPV or warts. Also Tea tree's oil does have some antifungal properties, but against warts is completely ineffective (it has no antiviral properties at all).
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i can handle the language, the drinking, and the drugs, but to promote SMOKING CIGS INDOORS is completely irresponssible
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Great game. Some items are available at certain locations at certain times, but it's not that annoying. Reminds a lot of Leisure suit Larry 1 !! Wow I'm getting really old...
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3 whole days long I'm STILL looking for that organic thing that ... lemme check ... umm ... Oh, CINDY wants. How to find it? 3 DAYS I said! I can't find it!
How the hell in the world can I know the 4th code letter otherwise?
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For some reason, i'd rather 'use' the taser on the clerk, than just handing it over. Just because, 'screw' you ... ha, ha ... hmpf. Nice game ^^"
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5/5. Great plot, great characters, awesome dialogues, excellent music and sound design. And yes, very good puzzles: only the ring in the sink thing was quite annoying, as no clues - unless i am mistaken - where given. The needle? Well, if i am told to look in the alley then i look everywhere in the alley (4 clicks in total... pretty doable wattro!). Still, i'd like the next one to be as challenging as the original sierra games... and no hidden virgo stuff, which i found pretty useless.
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Too many of the quests require checking every single friggin' square in the game for one that has changed or is different from the others. If you MUST include that kind of thing, at least make the areas of interest look slightly different to clue us in on it.