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Ok, I've gotten to around 800 to 900 feet and died about 10 times now. I'm going to stop playing this game. Thumbs up if you wanted to put a brick through your computer screen after dieing at 800+ feet.
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@14remon: Actually, it's a valid saying. Although, I assume, not approved of by many professors, it's a fairly common way of saying you're going through something tough, an ordeal or the like.
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I would love it if the platforms were able to be passed through while jumping up, it would make this game a lot less frustrating
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you should add power ups like attract all diamonds, invincible, super speed, stronger gun for a little etc.You probably wont see this but still
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I do not normally have issues with lag on Kong games. This one was horrible, made it nearly unplayable and managing to get the easy badge was a boring slog through the first few jumps over and over and over again. Nothing else today has had lag issues for me... just this game.
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Very difficult but fun. The hard badge is definitely one of the more challenging to get on this site. The game demands so much of my hands that wrist pain is a serious obstacle after 600 meters or so, and I eventually made better progress by pressing F and ignoring the mouse altogether. Very fun, but not for the easily frustrated or those with weak wrists.
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What a ride... Cool optical illusion: for a minute after getting to 1000 meters and quitting, everything on my screen seemed to be still moving upwards, even after I quit the game!
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One third of the way up the slimes should change to a different sprite. Then, two thirds of the way up, to yet another different enemy (same movements, though), and then in the top ten percent of the 1,000 meter goal, another different enemy. And when you reach 1,000, you should really get a happy "Yay, you got out! But oops...you left your cell phone down there. Gotta go back and get it!" ending. :)
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Very good game, well balanced. And you really notice the upgrades you buy. Pretty hard to get to the 1000 though... I'll keep trying ;)
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fun game! i LOVE that Arkeus listens to the user feedback and makes it good. Too many times games fall short because of an awkward key layout or something totally fixable. Great Job!
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Add something that makes collecting diamonds after you get all the upgrades worthy, like special - power or life back.
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So, this guy woke up alive at the bottom of a bottomless pit, can jump 20 meters in the air... twice... without hitting the ground, and can fire bullets at a speed that might rival a modern-day machine gun... is this guy a robot ninja or something?
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it would be really cool if i could turn off Dash. It seems like quite the useless skill. Near end-game, I am dying from off-screen 99% of the time, rather than running out of life. Dash contributes to this, and activates more than I'd prefer it.
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I think that you have the ability and the knowledge to make this a really great game. I've faved so that I can come back and check on it.
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Random dungeons, full upgrade system, lots of joy... made in 48 hours?! WHAT MADNESS IS THIS??!! Really, though, this is a great game, 5/5
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Somehow I get a small lag spike every few seconds, which sometimes messes up my jumping. I have no idea how that's possible, because I have a 4th generation Intel Core i7 processor and a decent video card (dual GT755M in SLI). My CPU nor GPU ever reaches 100%. My CPU uses around 20% contantly. (still too much for a simple 2D game, but shouldn't give lag)