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this game should have a harder objective like killing a boss at 1000 feet or something like that. The story mode sure is a good idea, since the achivements were pretty easy :/ but i give a 5/5 since the gameplay is awesome :)
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One immediate improvement would be to make the game scalable (using browser zoom) like other games on here. That way the game doesn't look small with 1080p monitors (like me)
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Gunshot powers are all effectively the same, more dps on what you're targeting. Maybe change it to damage, explosive rounds, and bigger rounds? Offscreen enemies are a problem, especially since a lot of the time you're jumping the entire length of the screen (well into the unknown). Basically, by the time the enemy is on the screen, it's too late to dodge. This is especially hideous with the bullets, as they are actively seeking you. Finally, the shooters on the side use the same palette as the platforms. It would be nice if you added some red to them to make them more obvious. (Again, since you're jumping the length of the screen, you've only got a few seconds to process the entire screen. All in all excellent game, just needs a little bit of polish to be truly great.
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The "Nothing to live for"achievement isn't really that hard.
Its all about getting enough height in about 4 seconds so that when you fall down you die.
It's really easy with the double jump and fully upgraded jump height.
Peace.
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The time between when you know you're going to fall down a hole and there's nothing you can do to stop it and when death happens is just long enough to give you time to shout out, "Noooo!". I love it.
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this is a great game on its own, especially since it was made with a deadline in mind. its great to see that you've taken advice from the community and plan to implement them in the sequel. i hope the sequel is brilliant.
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That moment when you find out about the nothing to live for achievement, after already upgrading vitality to the max.
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This game and games like this should open with this warning...."WARNING! This game may cause bouts or fits of EXTREME RAGE! Symptoms may include, red vision, high blood pressure, tremors, mental breakdowns, broken keyboards, and or pointing devices."
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I just made a few minor changes to help out with some of the problems people have been having. I've removed the double tap controls to dash, so you shouldn't accidentally kill yourself with it anymore. I also fixed dashing when against the ceiling, and you can no longer infinitely jump against a ceiling. I've also started initial work on a sequel, where I will be free to completely redo some concepts and introduce a ton of new features in order to bring you much more engaging game. I love the suggestions you've given me already, and am definitely going to take them into consideration (and already plan to integrate a lot of them).
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Simply the fact that you listen to the gamers is worth an extra star for me, most developers think their games are the peak of awesome once released, sadly. But there are a few devs that do take that extra step to try and make their games even better. Can't really find any annoyances after the last update (except me sucking at the game, but that's hardly the games fault ;p)
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How I ended up at the bottom of an endless pit filled with variously coloured slimes and gravity-defying jewels, with the 2 inches beneath me able to send me back down another pit and the ability to fire yellow orbs from my centre of mass, I'll never know.
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Autofire really helps this game! Good to see you embrace user feedback so well. I've not played either of this or the sequel before and may well have to play more of both as a result. I like the music and the game flows really nicely. More upgrades would be nice if players wanted to play a more survival like mode but other than that solid 4/5 platformer.
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I've got to say, I really enjoy this game! It has a fun, cute style, simple controls, a simple objective, and it's rather easy to play. It was a bit more challenging than I first expected it to be, but that made my overall experience so far even more fun! The little on-screen messages that would show up after you die are quite funny too, in my opinion.
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Awesome game especially for 48 hours! @Spaz102: Yeah - the enemies shooting before you see them is problematic - but it really is only in 1 pre-generated section. When I reach that point, I wait for the bullet to enter the screen, and I move on. @Arkeus: The only collision problem I have is when their bullets are generated before they are on the screen. Then the bullets can pass through walls. Consider testing hitboxes inside walls instead of only edges (I assume). Finally: 6 second death - just double jump in the beginning to auto-scroll quickly and suicide into the shallow pit. Completed all achievements - where's my Kong badges?! ;-)
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I found a thing where after you die, and you press P in the upgrades menu, the game sees you as playing and the time moves ahead with you on the menu.
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Aiming the gun has to be the most annoying thing, it goes up when you jump and if you aim before a jump you still might get hit by an enemy because it changed. Lost way too many lives getting hit by an enemy because the gun was firing slightly above it
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In my opinion Resilience should also reduce damage taken for example half a heart per hit at max... ANd Gold Achievements should reward something like +1 heart or +1 jump. Just a suggestion.
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Almost 2000 meters on my first try in weeks and with only half the skills... All this working on Diamond Hollow 2 seems to have made me much better! ;)