Under rating threshold (hideshow)
Definitely 5 stars for me, but why does it use XCV instead of ZXC, especially when you use control to restart? It just seems odd to me.
Under rating threshold (hideshow)
@killingspree - I wrote the code in a way so that you, and only you, would never get any badges. If you want the code fixed, then you'll have to bring me a chokofant-mix :)
Under rating threshold (hideshow)
I think my favorite part about this was definitely the visual aspect where we see the character get bits of better armor added on as he got better and you got farther. Great music, not too distracting or intrusive, and smooth gameplay. Nice job!
Under rating threshold (hideshow)
I have to say, I'm pleasantly surprised by this game. I expected to see a bit of a grindfest, but ended up finding a game that does its upgrades right (especially to fit into the canabalt style of instant-action gameplay). The game is beatable on your first try, but it's unlikely that you'll make it that far without dying. As a result, you've made an extremely well done reverse difficulty curve. It starts out hard to get to the end (but by no means overly difficult to play) and becomes easier as you level up. Excellent use of levelling and upgrades, and a fun and well-polished game overall. Great job.
Under rating threshold (hideshow)
Please add a difficulty setting i finished this my 4th try and im sure others have done the same and it would be nice to be able to play this for a little bit longer on a higher difficulty setting.
Under rating threshold (hideshow)
way too short and easy, got both badges on the first run :x
but its insanely fun. add higher difficulties to story mode and maybe an impossible badge and i will play it all day :D
Under rating threshold (hideshow)
This's how a running game should like: no sticky-key problem(since when this becomes a check...bah), there are upgrades(yup im looking at *you*), upgrades are not frustrating to get (altho its bit too easy in this one - still much better than "too hard"), and best of all, one of the upgrades is the precaution.
5/5 work!
Under rating threshold (hideshow)
Message to all cave runners: Walking, though less efficient, will decrease you death count and actually allow you to live instead of running to fast and ending up in an inconvenient placed pit of lava.
Under rating threshold (hideshow)
*finish story mode* "How are you?" "I ran through boulder, enemys, spikes, and i take shit in my face, but no, i'm still fine!"
Under rating threshold (hideshow)
hmmmm i can double jump over boulders live after touching lava spin so fast it looks like i have four swords... turn invisible kill 10000000000000 of enemys in 100meters create shockwaves... yet I cant break a single wall.