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Others have already commented on the sheer number of times the game throws ads to buy stuff in your face, so I won't say much more on that topic (I don't blame the maker for wanting to make money, but getting offered stuff to buy when I die is insulting). As far as gameplay, it's pretty solid.. but I think there either needs to be some warning as to where new monsters are going to spawn, or a brief grace periods during which the monster cannot be hurt or do damage to the player. Having a monster spawn on top of my character with no possible way of knowing where it would come from and taking damage as a result is cheap, and punishes the player for something the player has no control over. I also dislike challenges that require you to come back and complete them after finishing other levels (I don't mind being able to replay levels to do challenges, but they should be at least theoretically doable the first time through).
They are, but it's very theoretically and you are gonna have to get on your knees and pray to whatever being that is holding unto the great pot of luck :)
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In the third mission, when Michael speaks in another language, his text translate to "It's exactly the same basis as in the second game this idiot made."
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Hokay.
Arkuni enjoys eating as much as the next guy. He may not be attempting to get money in most favorable fashion, but so long as keeps making games like this, I'll be happy. Sure, I'm not gonna pay for any part of this game, but the free bits are really enjoyable. Playing through the campaign three times in a row may not sound fun, but this guy pulls it off. Also, if you finish and choose to replay on paradox mode, then the level cap is removed (I'm at level 54 and still going), which means you can get every perk. The level 10 weapons are pretty boss as well, like the Boomstick firing around 6 rockets at once, and the Big Kaiser's sawblades moving back and forth multiple times. This game might be my single most played game on kongregate, simply because of massive appeal of replayability. I haven't even seen the second campaign yet, but needless to say I'm very hopeful for it.
This is probably the comment that has resonated with me the most. When a supporter starts pointing out your flaws (in a kind manner mind you), it just penetrates so much more.
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wow i take no damage in the 2nd game mode where it says take less than 50 damage and i dont get the challenge you should fix this.
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The "Paradox Mode" reminds me of R&C: UYA (Ratchet and Clank Up Your Arsenal) because of the "v6" mode and...second ending with all enemies being harder
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Is there any place to see what the maxed out weapon does or do we have to remember what each weapon does when it is at lv5
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If this game was much more awesome than your previous, I'd accept that "money goes into future games" thingie because then I would see you improve.
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Arkuni, we're not mad because of the microtransaction weapons. We're mad because the last level is pay to play. It's as if you were watching the movie, "The Sixth Sense", and just when the twist was revealed, a prompt shows up saying you have to pay additional money to see what it is. It ruins the gameplay experience because there's no conclusion except for those who have internet money, which is I'd say 20% of Konregate.
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You can complete the challenge for the first level of the second campaign (Point of View) by only killing with the gas from Chemical Warfare mode.
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Once you get the perks butterfingers, loose lines, and slayer, turn on chemical warfare as a relic. It can instantly kill, or take away the weapon or armor of anyone the fart hit, so you can just jump around and watch people in diapers chasing you with swords or knives and then just suddenly die. It's super fun.
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if you want to get all challenges to get best weapon i suggest not to go paradox mode its much harder on that way and dont buy perks like "enemies hurt each other" or "enemies get 60% damage back to theirself" they really make the challenges hard =( rate up if you find this helping you =D
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There should be a stat thing, like an extra page alongside missions, armory etc. that show the stats of enemies e.g. health, damage. Idk just a suggestion. Great game btw :).
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love the trolling aspect of it, when you dont have to finish the mission with 25% hp, you dont get any health packs, once you have to, you can't even get to 25% hp by standing there doing nothing because every single enemy drops a health pack, how did you code this in?
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Your previous game, Deathwish, is a lot better: better graphics, better gameplay, better story, better humour. This game has virtually no playability, and the premium-stuff doesn't necessarily make it better.
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@David952
I have no problem with the paid content.I have a problem with him putting it on nearly every screen in the game (DIED? BUY SOMETHING)
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Whenever I level up the M1 Garand past level 6 the upgrade screen says "Relative damage 0% > 0%". Is this a bug or does it just not get upgraded?
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It's a very interesting game I enjoyed the achievements and the weapons upgrades very much. I think it should be achievement supported as it's one of the games that is good on its own and you don't play it to earn a daily achievement :]
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Man, you give us all these freaking awesome perks and I get excited. Only to find out there's a level 20 cap and you'll miss out on so freaking much.
Makes me regret getting the levelling perks. I want to be OP as hell man, let us be OP.
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game creator, i know you need to make a living on this game, but did you really need to make half the game only accesible through buying it? i mean, really?
Don't be so dramatic. The first 2 campaigns are free and the survival mode only requires you to go to another website while playing it and if you don't want to do that then it problably wasn't such a big deal to begin with.
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For some reason I couldn't move everytime I got to the edge of the screen. Then the enemies devoured me while I repededly jumped involuntarily. Then I realized something. The jumping was from me pressing jump a couple of minutes ago...WTF
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Great game, addicting and fun. There's a little too much much grind to unlock content for my taste though.
As for the price of the in-game items, I'd suggest making the cost relatively low and having the option to unlock everything at once. For example, unlocking all content in the game for 1$ or individual items a few cents each. That might not seem like a lot but you'll get a lot more buy ( and no hate :P ) like this ;)
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did you try and recreate or replicate ratchet and clank weapons and gameplay physics because its a good game or you just got insparation from it while playing when bored anyways good game
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I enjoyed this game. Pretty well done, lots of upgrades and the story line was funny. The only major complaint I have is that the campaign is a little short, even with the paradox replay option. Also, I do agree with other posters that there is too much advertising for the pay stuff. But still, very nice game.
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A nice old game; I did find one other exploit besides freezing the grinder.
If you activate Stopwatch or Mr. Gear, you can swap out of it and still get its effects until your power runs out. It isn't very helpful until after a loop or two, when you make more energy than you could otherwise use even without the Randomizer, but is still worth noting.
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I'm curious as to what happened to Arkuni- they had plenty of humor, skill and potential, maybe they are making some game under a different name? ...or maybe they just vanished.
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I recently finished the main campaign with all the badges. A couple of other things I noticed while playing: - I started three different games - one in easy and two in hard mode. I started them all with all available relics. I didn’t have to earn these, although I occasionally got indications that I had “received” relics, and I’m assuming they’re what the masks are for. - Sometimes (I think this only happened after I’d earned all available perks), my level was listed as only the tens digit of my actual level (so, for instance, at level 67, my level gauge read, “6”). - Only the first three digits of my hit points were listed after I reached 1,000. - The dialogue was engaging and well-written from a storytelling perspective. However, cleaning up some of the grammar and style would make reading smoother and, I feel, make it easier to engage the interesting story. I’m on the same machine and using the same software as indicated in the comment I posted on 7 October of this year. Great game!
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Does anyone know whats up with the bees? Did they get some super growth elixir and super cool armor? Am I just super small?
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you should be able to get rid of old perks at the cost of a level so you can get new ones because i'd like to trade in one more and fast learner for something actually helpful when your fully leveled up