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Divider + Freeze Grenade + Sadistic generator = Hilariously overpowered. Divider doesn't unfreeze enemies and every enemy squished gives you 5 energy so unlimited freeze grenades.
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This is an edit of my last post!
The fifth level on the second planet: You get weapon xp when the machine behind you kills enemies, surely this isn't intentional? It also adds to you Inventium multiplier. Is this caused by the perk that allows enemies to hurt each other? VOTE + SO DEVELOPER CAN FIX! :D
Hahaha. People really don't want me to fix this. Which I won't, so don't worry voters. ^^
But thank you for the heads-up. I kinda encourage people to exploit my system if they want to.
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I just noticed after beating paradox mode 3 times in normal mode that there are still achievements left to be unlocked for the hard difficulty. How would you go about switching to a harder difficulty without reverting to a new save? After leveling everything up, it seems tedious to go for a harder difficulty, having to re-earn everything that you've just unlocked after 8 hours of gameplay just for 2 achievements.
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Game play becomes laggy after awhile during each level, the overlay opens randomly for no apparent reason, weapon switching is really delayed etc.
Overall, sub-par.
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The fifth level on the second planet: You get weapon xp when the machine behind you kills enemies, surely this isn't intentional? It also adds to you Inventium multiplier.
VOTE + SO DEVELOPER CAN FIX! :D
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@superred304: There is a perk that increases the chance of criticals attacks when performing headshots AND a gun that will do extra damage for headshots later in the game.
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How come there is no Hard "Get all Weapons to lvl 10" badge, that would be awesome.
Also, feel free to unlike my two other comments i will do the same.
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Funny, I couldn't beat level 3 until I attempted the challenge. Why is it that, when I play games like this, I'm not very good with anything big but I'm great with a pistol?
Come to think of it, in real life, I'm great with small handguns but rifles feel clunky in my hands...
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Just grind a bit in the first two levels to upgrade yourself and you guns. Before you know it you'll be able to beat the third level easily.
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why is it that almost all good games now a days ask you to pay them to enhance gaming experience, isn't the money from ads enough???? I getting tired of it...
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Just terrible. Weapon firing speed is too slow to account for all the enemies. Movement is extremely slow and limited. Spawning of enemies directly on top of you giving you instant damage and removing any possibility of avoiding them. Some enemies are extremely unavoidable forcing damage on you. Small enemies come in too close where they cannot be attacked and remain there. Again, just terrible. All this would also be understandable if this wasn't a cookie cutter game of which there are about 100 others that are better made. That being said good luck with the development but it needs a lot of work.
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FANTASTIC game! If you ever end up making a sequel, don't change the weapon leveling system! It's perfect the way it is.
I just wish I could afford the creds to get the extra stuff. But I'm a broke college student now. :P
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@mc49399, for the first challenge, the Phatman is a weapon, not the friendly guy. I'm not sure why you might have problems with the other challenge though
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Another tip on the Desert Eagle challenge: If you're in paradox mode, you may have enough power that you can stay in bullet-time the entire match.
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For the Desert Eagle challenge on Gizma, I found that a level 5 Coil Caster worked great - it puts up a bubble/shield that blocks bullets, and does the shooting for you while you concentrate on not getting hit.
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@mc49399 The Phatman is the Grenade Gun, not the guy on the ship. The second challenge with the slow mo kills is just tedious to get, I'd suggest levelling up your guns some and coming back to that one later.
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Excellent game! I wish other developers would take a look at what you've done for the replayability of the game. I mean, what do you do after you've leveled everything up at the end of the game? Add more room for leveling and increase the difficulty. Awesome idea.