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I find that the tommy gun is absolutely useless, i got everything to v5 and it took me forever to get the tommy gun up to it and when i finally do the ability is crap
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I can't seem to be able to finish the under 25% health challenge - even when I definitely finished the level with less than 25% health.
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How is it that there are in-game achievements for both completing on normal mode and completing on hard mode when you cannot change between them except by starting a new game which eliminates achievement progress?
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oh, i love that style! it looks like "You ether do math during the battle or kill everybody with non-suitable weapon" that's A++! 5/5
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Great, astonishing game. Need though: level completion bar (how many enemies do I have to kill to finish it? :D) and challenges completion bar for every level; a little less lag too wouldn't hurt ;) 5 / 5.
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So, what am I missing on the under 30 damage mission? I've done it a couple times now where I've apparently taken no damage whatsoever and it doesn't register.
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I love the way the Invalidtator makes black holes that suck in you enemies but not you, and then spits out their pocket change and drops. The best kind of black holes are the ones that are on your side!
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Half the time my gun won't fire and there doesn't seem to be ay rhyme or reason to it. If it weren't the badge of the day I'd have quit playing already.
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I'm getting [MORE GAMES] a bit [Play MORE games!] sick [PLAY MORE GAEMEZ] of all the [PLAY FUN GAMES HERE] spam on my [PRESS PLAY] game play screen [PLAY MORE GAMES].
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i think i never had a game where i switched weapons so much just because it made sense. chainsaws against cars, flamethrower against balls, railgun while standing on people who try to pop granades on you. brilliant!
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"Versus Umbra" is a very interesting game. There is a lot of game-play to be found within it. The main campaign has a decent length and a variety of challenges. The weapons all feel fresh and unique to use, obtaining their own special ability upon reaching level five. Upon finishing the campaign, you get the option of starting Paradox Mode, a harder version of the campaign where you can level up even farther. The soundtrack in the game is enjoyable and I did not find myself getting tired of it. The art is also very clean and nice to look at. I didn't find many issues with the game, although the enemy variety wasn't too large. There were a few different types of enemies and each had modified versions that you fought regularly. Despite the repetitive nature of the game, the amount of upgrading there is to do made it not feel boring. Verdict: 5/5
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the easy achievement only counts for the main campaign folks. kinda odd considering all the content is open now but whatever.
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YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
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serious mechanics issues, constant movement glitching, pauses, speedups, really choppy from the start. good game idea, nice weapons.
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Can you increase the level limit? I really dislike the fact that there are tons of perks to choose from but I can only get 20 of them.
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When I first saw this game it didn't look it, but it actually is really, really awesome. I'm glad it had the badge of the day.