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Dim you'd better hope I don't ever find out what you address is, or I'll set up a trebuchet on your street, launch a grenade down your chimney, and have it roll all the way to your bedroom door.
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I dare to try make my explanation why remote-bomb as badge... So here we go: To use remote with any positive effect you need to think. And so you need to think (twice as much) to crush those castles. R. bomb is also needed to get some gold medals. And isn't it the most advanced (which also means "the best") technology in middle-age game?
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Sadly I played the undead mission first and gave it a 5... but had to change it to a 1 after the retarded levels like Castle of Muro and Load the cannon. Line up to exactly the right pixel is not a game, it's tedium and crap design.
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For the people asking about " Where the f*** is the play and create a castle badge! Sh*************************t!" Its just that this ain't armorgames guys its kongregate!
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i wonder why they dont realise to run when rocks keep on smashing close to the castle, no they think oh it wont penatrate, i wont get flung through the air, no this castle will keep me safe, famous last words
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Fine... So I got chicken I can't use in normal game, but in player made castles yes. And I can't get the "create castle" and "play someone else's castle" achievements. Sucks.
On the other hand I liked this one. Two hours of fun.
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For those of you, who also have problems with some of the "Hit the small hole in the roof"-Levels (aka Dim-Levels ^^):
If you let the Trebuchet swing to the front and the back and THEN fire, its way easier to hit the hole.
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Some of these levels can be beat if you just wait a few minutes. On one of Dim's levels (grrr), I shot once and killed no one, but I forgot about, came back a little later, and half the castle had mysteriously fallen over (without any more shots), killing everyone.
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On the 6th day, the wizard invented a purple space-time bending potion.
... And on the 7th day he was fired, because he had run out of work ;(
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Interesting. This game used to be such a great stress reliever, but now it just feels like luck and no real skill. I used to be one who loved seeing a new Crush the Castle Game, but I really think I won't be from now on. Disappointing.
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There are too many of these games an they're all the same. Gameplay basically amounts to clicking over and over until you land on the right pixel. The novelty has worn off.
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i find that on the zombie levels its easyer to not go for direct hits but to aim for a smallish bouce just before hitting - it gives more multi kills
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You would think that if a little rock can blow up an explosive barrel a bloody castle landing on one should do the trick too!
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I needn't to see walkthrough because it's easy to find how to crush the castle but it's difficult to hit right place.
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evidently my vote doesnt count. i only beat undead mode 3 times, with no achievement... no response to bug report either. fix please. other than that, 5/5
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I almost gave this one more than my traditional 1/5 because the undead mode was slightly not terrible, and then I played the rest of the game and realized I hate these levels even more than any of the previous iterations.
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The previous ones were fun, I enjoyed them. This one isn't much fun. Like trying to thread a needle in the dark while drunk.
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2/5 Because I'm sick and tired out trying to get past all of the crap levels by Dim, that are just luck. Without those levels, the game would be at least 4/5