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Very nice game. Love the BFR on the end of the zombie killing spree. But as always acid remains my favorite killing item. keep up the great work.
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did several levels and people would not die like in walkthrough, which I checked after my person did not go splat, or bombs do not go off when touched
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Super money-making tip for undead: the bonus multiplier is not per shot. It's a timed streak. Try to stay accurate, but every time you launch a projectile, triple click (1st: launch projectile 2nd: reset trebuchet 3rd: start next launch) instead of single to immediately begin the next launch. It works best with triple stone or metal balls, but if you're accurate, you can get a 20x+ multiplier with a single stone or metal ball. I got the massive stone ball on Day 4, and had over 300,000 excess gold by the end. It was ridiculous!
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This game would be much better if there was more consistency with the throws and the results... I'm currently stuck on a level because either A) the only possible way to get past it fails cause the beams wont knock over like they're suppose to from the nearby explosives going off... or B) they fall like they obviously should, but when they land on the person, they're tough enough to beat up Superman! and refuse to go splat... just a slight tweak to fix such things and this game could've been so much greater...
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Easiest medium and hard badge in all Kong. Crushing a castle with unlimited shots is more than easy and so is getting gold with the ultimate weapon after crushing them all.
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The reward for completing zombie mode is TOTALLY worth it. It's the best thing in the game and kills all the enemies instantly.
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So your telling me that i can blow up an explosive by touching it with a log? ... I GOTTA WARN THE GUNPOWDER FACTORY!!!!
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A really useful tip for Undead Mode: Use Spacebar instead of Left Click for resetting the catapult after firing; It responds instantly every time rather than the fickleness that is Left Click.
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Undead mode is a total joke. All you have to do is click three times, wait about two seconds, click three times .. the first click starts the shot, the second click fires, the third click resets. Find a rhythm, and you can beat every single level. It's pretty dull.
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This castle is a complicated puzzle. Allow me to show it to you for exactly 5 seconds before shifting the screen away. Then you may fire a dummy shot so you can actually see the castle long enough to plan a move, and then press reset. The whole process takes approximately 20 seconds longer than it should.
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I really like the game, but having to wait for the screen to scroll back over after resetting is tedious and the wilhelm scream as a sound effect >_s in a game, most overused sound effect ever.
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Undead Mode is horribly broken. If you just fire continuously your combo never resets, and you make insane amounts of money.
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There needs to be a way to clear undead mode progress. I'm in an unwinnable situation because I bought a useless weapon and underperformed on some waves.
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More than ever I'm reminded of this speech: "The exhaust port is only two meters wide, so you'll have to make a precise hit. ONLY a precise hit will start a chain reaction. Now the target is ray shielded, so you'll have to use proton torpedos."
"Proton torpedos on a target only two meters wide? That's impossible even for a computer!"
"It's not impossible. I used to bullseye womp-rats in my T-16 back home, they're no bigger than 2 meters."
Not only does it reflect this game perfectly, but also does so right down to the walkthrough videos where the half a micron makes all the difference in the world. I don't know whether I will be finishing the hard badge, but at least it was fun until Achilles.
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Replayed undead and was able to get the final weapon at the end of day six with some better timing on the other days. Played day7-10 zombie bowling. good times.