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The problem with many of these castles is the amount of people. There is a component of chance in this game and with so may people it can be very frustrating to hit the last one.
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Oh no! My wooden tower is falling! *heart explodes and dies* *wooden tower does not actually collapse enough for him to fall to his death*
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The player should have more control over the physics in this game. It's difficult to aim properly even after resetting the level multiple times. In addition, there are too many levels in which people become safely nested under the castle pieces, thus preventing you from completing the level.
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Sorry, but that was, all in all, a pretty uninteresting installment. At least PLEASE do something about that annoyingly long catapult reload time.
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Hmm... I would really like to get people like this for my guards... no matter what flies in their path, they will stand still.. very brave :P
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.. Some of the levels are just ridiculous. I gave up half way through and simply beat them until i got super bomb.
very poor level design in some cases.
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Of course, I always die too. Not by being hit with a large boulder, or having my head impaled by a very sharp looking log. No, I die because a dead person falls on me!
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Should be able to turn up the boom or up the blood. I'd love to see an explosion of blood when someone's smushed, I REALLY wanna know I toasted them. (I sort of ignore the numbers at the bottom.)
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how the heck do you even play this game? They just wing it but it just hangs there by the string and hangs off. You need better instructions to walk the new players through. I need DETAILS, not vague points.
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I FINALLY hit the right spot in The Citadel for a 1 shot win...and then the thing failed to completely collapse. RAGE. Seriously, if you're even half a millimeter off on your angle when you release, your shot will fail. It's very annoying.
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Once I completed all levels (not all gold though), I got the super bomb. At first I thought why isn't it in groups of three and after one level I knew why...