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a sequal would be great :D.. add a speed up button and extras like spikes in the road, etc. then it would be perfect..... 4/5 for now!!
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Ah, I'd forgotten how much I love this game. It's brilliant- so glad the Badge of the Day reminded me of it. It's been so long since I played it the first time that I'd actually forgotten the ending- had great fun playing it through and discovering it again, 5/5.
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i forgot to put in the first key from 4-1and i put in 4-2's key, and now i cant put in the first key and move on with the game...so i did both level 4's levels and i still cant put in the key, any help?
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How are you supposed to get the social network badge? I've beaten the whole game, bought 5 of each character, and I still don't have it.
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Doing the last level, barely using the mage dude. "Next enemy: immune to ground. Strong vs Physical, weak vs magic" :(
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The map layout should be a bit larger. On last levels it's useless to buy every unit, there simply won't be enough room to place them all effectively - most of them end up being placed way out the path.
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It's been said before, but... Needs a Seed-up button. Other then that, a wonderful game that caused me to loose track of time, it was so fun!
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An easy way to farm money upon getting the Undead Cleric: Go to Level 1, position your Elven Mage on the sixth square from the top-left corner, your Undead Cleric below your Elven Mage, and your Dwarven Brawler below your Undead Cleric. Do not upgrade any of them for any of the waves. This will earn you 148 Gold for every time you do it, and it's practically no work. Find this comment useful? Press the + on the right. Want more help with "Defend Your Honor!"? Send me a message.
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Very much not a generic tower defense game with the tantalizing rewards for not annihilating your monetary supply. And yes, that was supposed to be an instance of sesquipedalian loquaciousness. Anyway, 5/5.
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I know I'm setting myself up for all kinds of "that's what she said" jokes, but... isn't it supposed to get hard ever?
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Not really a mature tower defense game: a "speed up" button, more than one specialized unit, some sense of what the attackers look like and how to best address that as the game goes on. Strategy, like the genre says. Still, kudos on the smooth look and feel, story, and simplicity. Big points for making interest on unspent money, dangling greater rewards for not going all out on upgrades. That's a new one in TD games and a cool idea.