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Holy crap, what did you do, just design one level, have someone play it, then keep re-designing the level so they couldn't beat it the same way they beat it last time?
You're mean.
I love it. 5/5.
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I just completed the game, but I have a bad feeling that... *shudders*... that a badge will be added to this, and it won't be retroactive. :(
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tips:between levels 10-25, you can jump under the spike at the begining to the next platform. Level 30 is really hard, but there isn't a very good strategy to beat it. On the invisible wall levels, you can jump over the tall wall at the beginning. At level 39, the hyperspike will always kill you, so go under it, there is a invisible wall. NOTE: It will be easier to GIVE UP.
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WOO WOOO done! Now I can breathe, lol :D It was frustratingly fun, but there were two main gripes for me, sometimes double jump can become unresponsive at random, and the lack of save feature. Lack of save feature is false difficulty to me, if you've beat a level then you've done it, what is the purpose in making someone do it again? I get the humorously sadistic side to it, but it's grossly unfair when say, as others have had, the chat disconnects, or flash crashes. Things like that are ot of our hands, we shouldn't be punished for external causes. Despite those two things, great game, the walkthrough is well worth watching even if you don't need it just for the hilarity :D And it will make you feel better when you beat a level that it took time for even tasselfoot to complete ;D
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when you beat this game three things will pop into your head 1: yes thank god i beat the game 2: f*** this game im never playing it again 3: im going to have my friend play this and watch him suffer
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this game should save progress, i've completed it, but the game didn't save my progress. AND I'M NOT GONNA DO EVERYTHING AGAIN!!!11
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It would be good if the game gave you stats on how you did when you press the "Give Up" button. e.g. "You Gave up before 25% of all players but after 75% of players". Something like that
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I don't mind games being hard as long as controls are responsive, but I found too often double jumps not working for some reason.
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Err was I supposed to not be able to skip the entire level by going across the top in the later levels? It made them easier than the ones before. lol