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http://www.sacredseasons.com/forums/viewtopic.php?f=16&t=7834 - Kevin Macleod makes free music often used in flash games and the likes.
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HOLY hell this is the same music from the game "toon shooter rise of the fleet" still good music even off teh multiplayer game.
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when you finish a level, if you press space you'll be forwarded to the next level, but the next level box still appears. If you press next level you will pass that level too, thus skipping 1 lvl.
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I must apologize for my rash comment about the Intro music earlier - first of all, Hans Zimmer didn't compose the music for Wall-E, Thomas Newman did. Secondly, I listened through most of the songs and didn't find an identical song, however it is VERY similar to the piece called "Axiom". Perhaps it was the likeness that confused me. I did check out the page of your music provider as shown in the credits, Incompetech.com, and the first thing that pops up is YouTube licence issues where he claims that other artists are stealing his work - make of that what you want.
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i like how darcy looks sad and constantly sways left and right, but i love the way ed walks eyes closed, confident, fluff of hair moving up and down.
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Found a bug: Level changes before displaying the "next level press space" screen, pressing space after that skips a level. I beat the game without even playing level 36.
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instead of moving one at a time, you can hold the direction down and quickly alternate characters and they will both move... cool game
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Very good game. There's one bug, though. The "restart" and "next level" menus are a bit... special. You can hit space as soon as you die and the level will restart, but then the menu will show up and you'll have to press "restart" manually. When you finish a level and hit enter before the menu shows up the next level will start and then the menu will show up. When you hit "next level" manually the game will skip this level entirely and count it as won. Quite handy for badge hunters, but not really what you tried to do here, right?
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Loved it ! The character design and the music made for a very unique and challenging game. The learning curve was perfect too !
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Lol, funny bug after level 39. I skipped level 37 on purpose just to see if you could get the badge without it. After I beat level 39, it asked if I wanted to move to the next level, so I said yes. Error message about loading characters came up. Also... Error: Failed to retrieve level from level index: 39. Sounds like you've got a verification check you need to work on.
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MAJOR BUG, PLEASE RATE + SO THE DEV CAN SEE ABOUT IT!!!
You can pass trough a stage without playing it, just before the "NEXT LEVEL" screen appears press Space, so only in the next stage the screen will appear making you going to another level, and saving that you finished it
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i found a glitch by accident in world 2-7 where when i got the last one i press space that made it go to the next level, so the one that says "go to next level" appeared in 8 and when i press yes i went to 2-9, i accidently skipped 2-8 :P
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Clicking should be an option to direct movement. Simple as that. It's pretty retarded of you putting the restart button next to the keys you use to switch between characters.
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level 38 can be done with only Ed, use roll attack and go to the right where the button is (this wakes up the enemies which are sat on clouds). Then move back to the left until you wake up the enemies again. Lastly roll attack to the right again onto the button, this turns on the steam vents and kills the enemies, letting you get the items.
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Doesn't matter how many times I try it, I cannot roll through the cowbugs in level 27. Last level for the achievement too! :(
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This game has style and character to spare. Puzzles weren't all that puzzling, but the gameplay and overall style kept the game interesting and fun. Nice!
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@BeChan You can do 37 so that there is really only two parts that you have to get the timing right and only with two people. If you bring dog next to big block on bottom you use charlie to draw second bull over and immediately run up and get to left as soon as possible and get dog to cut-out in wall on bottom. Then just get bull to top of map with charlie than back down with dog and time it right so that you move dog down right after bull stops being stunned so that it goes right
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Fantastic game. If I had to make a criticism, it would be that level 37 relies far too much on timing. Maybe I was just doing it wrong, but the solution I used required maneuvering 3 characters just about simultaneously in within a time window that provided little to no room for error. Seeing how every other level fostered a slower, more methodical approach to their puzzle solutions, the split-second multi-tasking felt rather out of place.
But I'd say it's a very good sign if the worst I can say is "well, one out of the forty levels felt a little out of place." Great job!
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I love this game, it is amazing but, the walkthrough for this is silly. There are a few levels that rely on dodging skill when it isn't needed.
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If were actually talking about who is most skilled it is definitely the girl and the big boy. Girl can stun with her scream and big boy can smash down brick walls with a roll.
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I like it alot! Some of the levels took me a bit to figure out (and many spent lives), but it was challenging without being MENSA'd!
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I can outsmart the monsters or kill them but I can't beat the levels where you need to outrun them. Still great game.