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Absolute trash hurtboxes. Bad Movement system. Older PC's are unresponsive and end up functioning about 7 frames ahead to get anywhere.
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I can't remember how many times I've returned to play this game and every time I leave for the same reason. This god awful jump system!
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The main problem with putting badges on old games, there's nobody there to fix the problems when people actually play the game, which means there are badges that many people won't get.
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Good twist half way through, unfortunately the game mechanic loses its appeal when you realize you can just move slowly and jump constantly.
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Got a little frustrated during the first part, but the second part brought it home for me. Really incredible concept that's much deeper than just a game. 5/5
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Grr... at the first part, this game is incredibly hard, but there's a tip: try to run back and forth while avoiding your copies, and if you want the second part to be MUCH easier, don't fall if you can't jump back up USING THE SAME route (don't fall from heights). Seriously, I got a lot of trouble in the one that has a lot of flying platform and the sand clock (you can avoid falling from heights in the flying platforms one, but I think it really is impossible for the sandclock one).
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"I beg to differ when people say you can't escape your past" You can, I just won't. BUT I BEAT THE GAME!!!!!!!!!!!!!!!!!!!!!!!
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It's a good thing I failed those earlier levels and did that figure 8 pattern in like 3 different levels... Just sit at the cross pattern til you get the old half then wait at the door til you get the first half. Was a fun game.
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The game bugged out - I got to a level where I think I was supposed to collect my earlier selves, but no-one showed up. I want my badge!
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good game...but rather annoying because i find it impossible to collect all of my orange selves on the level with a bunch of random blocks
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As much as I truly do enjoy hearing the five second clip you found for free over and over and over and over, I can't even begin to comprehend why a Flash game wouldn't have a mute button. And how do you make a platformer that has jump controls this bad? Easy 1/5.
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the kind of games which took you 5 minute but made you remember them 5 years later. imo as the mechanism requires precise control and seems to make the game a bit of complicated like others have said, more elements like wall jump being symbolized could be better.
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I give this a 2/5. I really liked it at first, but it has several problems including but not limited to: bad jumping system, annoyingly long later levels, and no save/level select options.
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Am I the only one who heard "that-annoying-beep-you hear-when-you-press-to-many-keys-on-your-keayboard" when I try to jump?
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I just wish I knew how long I'm expected to deal with this! Just some idea of how many levels of malarkey are left to conquer. But on the bright side...I just can't stop playing it, so it can't be bad!
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Good game, didn't know it'll turn around when you're halfway through so was rather funny to see the past me run around aimlessly.
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The way to make this game the easiest to beat is jump twice straight up and then move towards the end. jump twice and move towards the end. they're easy to collect when you're collecting the orange and they help spend time just jumping in place
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At first i thought this game was bad, but i could't have imagined it goes worst when in the second half i can't exit and can't die. Need a reset button, a mute button and a "ignore this badge forever" button.
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Nope. I tried, I can't. I don't have the patience when I continue to run into myself. I enjoyed it thoroughly but I was quite ticked off the entire time.