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I collected a star and then went back in the door, and then I'm supposed to collect my past selves but I can't see them?
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can be a bit difficult at times and the story could use more of what happened to him but overall it was good. keep up the good work
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Once again, Armor Games works under the logic that A) clunky, barely responsive controls just give it an old school feeling, and B) there is absolutely no reason whatsoever a game like that hasn't been tried yet. This game is crap. I wish I could give you a 0/5.
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On one of the levels all the orange people froze up and I had to completely restart the game. Please fix it or add a restart the level button :)
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uh...Real talk? Thanks for getting this a badge. I'd played through this once before and completely forgotten about it, and the badge gave me an excuse to experience it again.
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It's so frustrating that the end of the platform is counted in the code as a wall; if I jump at precisely the end of a platform, it turns into a wall jump, and I actually jump backwards. Ugh.
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A fun game with some unique twists. I enjoyed it. If I had known what would happen in the second half, I would have toned down my crazy walljumping in the first.
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The game idea is amazing, but unfortunately much of the strategy can be cheesed by jumping in place repeatedly (the magic number for each location is 2 jumps).
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i played this game ages ago. Wow, what nostalgia. an incredible concept (as far as game design goes) and with a point that really hit more then a few of us hard, well done.
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This was so close to excellent, but on one level, I could not finish it due to dropping straight down on a teal level in a way I could not "catch" myself coming out of the orange door. I reloaded it, and knowing what to expect made it too easy. Luckily the game is short enough that even one and a half play-throughs did not take too long... I really found myself wanting to like this game, but I am not even sure what to suggest to fix it.
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Some of the orange levels are impossible depending on the initial route you take. need some kind of fix or ability to replay teal version.
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the game tilted @ the 8-look-a-like map. I was chasing the orange-me's but they stopped moving and had to f5. would have to restart the whole game but i won't. thx.
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I think of games with a bunch of levels and no menu to restart at the last level you beat unplayable. If I get frustrated with a level I want to be able to come back to it a few days later, without having to redo all the earlier levels.
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If you're close to an edge you jump the wrong way. I know that was put in on purpose but it really f***s up what I do.
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Nice idea, but awful controls and buggy with no save game. It's deeply frustrating to get past some difficult levels just to find you're stuck and can't progress further without restarting.
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Has always and forever will be my absolute favorite flash game, i had always been accustomed to kill everything, this game was an amzing change of pace i play at least once a year, usually more.
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WHY ARE THE KEYS SO BUGGY?!
I hit 'left' and I jump 'right', then when I /try/ to jump off a wall? I slide down into my past-self's head. You're giving me imaginary headaches.
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i only have thing to say... you must need a restart butoom after all i lose the game because bugged in 1 room and couldtn restart room T.T
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I have one major gripe about this: there needs to be a way to go back and redo a level over again. The hourglass room is really hard to finish again if you have it set up in a way where you cannot catch your reflection before another one gets out. It's really frustrating to get all the way there and realize that you can't replay the stage to help set up an easier method. It shoots this game in the kneecap which is a shame because I liked the concept. The execution was just not nearly as good as I would have loved to have seen.