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I had to struggle to complete the blue part then I had to do orange and realized I had jumped down a lot of levels. So, as a heads up to people playing: Make sure you beat the levels in a way where you can retrace your steps easy. you WILL have to retrace them.
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A good game to lose some time and it worth your time.I never played something like this before.The thing that surprise me is that I finished it very fast,in about 20 minutes.I didn't know that I would play all the levels but reversed,but somehow I managed to get a clean path in all of them.Very fun game!
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So I get back to the Orange level that looks like an hourglass and I realize that it's impossible to beat due to the path I took to complete it on the way through .. that's pretty stupid. I have to reset the game and take a path to somehow allow completion of this level.. Not fun at all..
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I found the first "mode" a bit hard, but, for the fun, i taked way longer paths for fun. Then, tinishing the 2nd "mode" was the biggest challenge I had in a long time... liked the game thought.
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Fun little platformer with a unique twist. The normal way with your shadows killing you is fun however the reverse mode of collecting your shadows is also fun. A interesting storytelling little game not a whole lot to it but it was fun for a little while. 3/5
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Okay, so in terms of gameplay, it gets quite annoying sometimes between the jump and the lack of reset. Admittedly, I had to set it up and come back a day later to finish. But that's exactly the point! This is as much about the art, the reflection as anything else! I now give 5/5.
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can't believe how painful this was to play, especially since you've created such amazing work after, nice to see where you started out tho
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I am happy other people noticed how crappy these controls were. Could have been a great game, but the controls just made it frustrating.
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Interesting idea, but the terrible controls make every level an exercise in frustration instead of puzzle-solving. It's only got one mechanic - you'd think there would be the time to get it right.
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I collected a star and then went back in the door, and then I'm supposed to collect my past selves but I can't see them?
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can be a bit difficult at times and the story could use more of what happened to him but overall it was good. keep up the good work
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Once again, Armor Games works under the logic that A) clunky, barely responsive controls just give it an old school feeling, and B) there is absolutely no reason whatsoever a game like that hasn't been tried yet. This game is crap. I wish I could give you a 0/5.
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On one of the levels all the orange people froze up and I had to completely restart the game. Please fix it or add a restart the level button :)
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uh...Real talk? Thanks for getting this a badge. I'd played through this once before and completely forgotten about it, and the badge gave me an excuse to experience it again.
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It's so frustrating that the end of the platform is counted in the code as a wall; if I jump at precisely the end of a platform, it turns into a wall jump, and I actually jump backwards. Ugh.
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A fun game with some unique twists. I enjoyed it. If I had known what would happen in the second half, I would have toned down my crazy walljumping in the first.
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The game idea is amazing, but unfortunately much of the strategy can be cheesed by jumping in place repeatedly (the magic number for each location is 2 jumps).
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i played this game ages ago. Wow, what nostalgia. an incredible concept (as far as game design goes) and with a point that really hit more then a few of us hard, well done.
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This was so close to excellent, but on one level, I could not finish it due to dropping straight down on a teal level in a way I could not "catch" myself coming out of the orange door. I reloaded it, and knowing what to expect made it too easy. Luckily the game is short enough that even one and a half play-throughs did not take too long... I really found myself wanting to like this game, but I am not even sure what to suggest to fix it.