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I was more in tears over the difficulty than the story, to be honest. xD
Oh, the beach balls... They were the worst...
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What Airline company is this, $800 for a ticket and then you get to sit on top of the plane, jumping for your life to avoid seagulls all the way across the Atlantic???
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Imo, This game is poorly developed.
Creator should make sure, every REPEAT of level is mathematically possible. From my observations (mainly 1st level & balls) are not passable for big amount of cases. I couldn't spot any communicate about epilepsy, but it might be my oversight. I don't understand how anyone, who played insane mode could be rating it more than 2.
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The first level on insane is by far the hardest. The whale riding level with the pillars and the beach ball level are quite often impossible (literally). After completing insane, I am haunted by the sound of a record scratching...
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the insane mode is not a difficulty mode, but a LUCK mode... There so many time when : You don't jump high enough, you don't jump far enough, a mine fall on you, don't get enough money... i never thougt i put a 1/5 on a elephant game just for a game mode... Damn that badge
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The earlier the second jump is, the higher you go. You seem to also have an almost non-existent hitbox while rolling. which REALLY helps on the first part. which is the hardest for sure.
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Easy mode is funny and enjoyable. Insane mode makes me want to murder the dev who programmed the hitbox. It is "insanely" inaccurate, and makes the game a total luckfest, because skill cannot save you from piss-poor hitbox programming.
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When i played on insane mode and got stuck on the beachballs, i wondered " If i am an elephant and i am huge, are the beach balls that huge or am i that tiny? Also, how exactly does a beach ball kill an elephant?
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For everyone whose trying to get the hard badge, this tip might help: The sooner you double-jump after your initial jump, the higher you will go. So, if you double-tap the up arrow as quickly as you can, you will be vaulted to the ceiling. If you jump, then wait until you are at the peak of your jump to press up again, the double-jump will be barely noticeable. This helped me a lot with the police car.
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After spending nearly an hour on this game (45 m just on the police car part), I felt very satisfied. I got so enraged every time I had to restart (586 times total). Yet, as to why I did it all, the badge description reveals it. Love is a very powerful virtue that conquers all. Seeing the Elephant reunite with his wife made it all worth it. And P.S. Zooming in helps tremendously! =)
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The number one problem that every level has is the control(s). If you aren't running forward, you shoot back so fast it's ridiculous! And yet, using the arrow keys to go backwards makes you go slower, the same speed as if you were going forwards. This should not be the case! Going backwards should make you speed back, and not pressing any key should make you slowly slide back or stand still.
Despite the difficulty, it's clearly a well thought out game. A bunch tweaks and a couple of major changes, and it'd earn a five stars. Because of it's unrelenting difficulty, though, I'm sorry to say that this game only earns 3 of those stars.
To the admins: Please don't delete these comments because they're so long. Please?
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All these people that have 0 deaths on insane cheated. They should have their fingers smashed with a hammer so they can feel the pain the rest of us have! Ow, carpal tunnel...
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Okay.
This is a beautiful game with simple but amusing graphics, and a nice simple plot that ends very happily. Some have analysed it to be considerably symbolic as well. The gameplay, though, needs some work.
The randomness factor needs to be toned WAY down. The various obstacles one comes across should go along a much more consistent trajectory, especially the bouncing ball level. There are just too many balls that bounce just high enough that it's nearly impossible to get over them, and even if you do, there's a huge chance that another one will be so close behind that you can't clear that one. Here's how each level should go: The police level should have those spiky things shot at so they land ahead of the elephant, but on the ground. The money level is okay, but maybe make the money a little more spread out.
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Maybe it'll help other people (besides me) with getting the badge... I found out that when I hold the left arrow, you won't go back at really fast pace. You slide somewhat slower to the left. For me this was really helpful (especially at the last two parts). It gives you a little more time to react to incoming threats!