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this game used to be fun until LITERALLY EVERY ATTACK I HAD IN A BATTLE MISSED AND TH ENEMY KEPT ON HEALING THEMSELVES A MILLION TIMES. now I have ragequit,and am going to play something else.
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Looks at hard badge: "ENDURANCE BADGE: This badge is more time-consuming than it is difficult!"... thanks goodness, but I hate endurance badge too.
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how is it that sonny and the paladin are both level 12, yet the paladin's attacks do 2000 damage, and sonnys only do about 100 damage or so?
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Louis remains at Lvl.99 for the first 4/5 stages and is not targetted by enemies, then on the ZPCI stage, he suddenly becomes the initated target, becomes Lvl.0, has 1 hitpoint and will take 4-8 damage from the shot from the ZPCI Medic. Interesting! :)
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A bit of bug: select equipped piece of equip (icon will be moving with the mouse), then click on Option square, then click anywhere on screen. Equip is lost, but the stats have remained on hero. :D
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Never mind. You'll just have to break him in the turn he'll get below 990.000. This will allow your teammates to damage him so he'll get far enough below the 990.000 that you can subvert him the next turn without your teammates being able to get him above 990.000 again.
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Great tips by Draxifiel, however can anyone help me with this part of his strategy: It seems impossible to subvert the third boss at the appropriate time. If you subvert him on the same turn he will get below 990.000 he won't get below 990.000 because your teammates will heal him. He then won't use his 3.000.000 heal on himself.
However it's no use waiting to use subversion until the third boss is below 990.000, because in the very same turn (because the AI only selects it's actions after your team has done theirs) that happens he'll fully heal himself.