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Oddly enough, I found the Hardened difficulty to be easier than the Regular difficulty.
I just spammed Riflemen to cover (and to distract the enemy) either Tanks or Bazookas, with a few Assault teams flung in there. Didn't bother with Snipers, Officers, or Mortars, too costly for too little gain.
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Hard badge pro tip: don't even bother with Officer, Machine Gun or Bazooka units. Just Zerg Rush the Riflemen down either just the top or bottom lane, and throw in an Assault Team if you have 600 or more built up. The exception to the Bazooka is if there are tanks; then make sure there are two Bazooka units, one behind the other, and have the second one advance if the first one is killed. This won't work exactly the same each time. You'll have to play around with the finer points to adjust the Bazooka levels, but the Zerg Rush tactic has always worked for me to beat Hardened Mode.
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ConAtrist: define "Easy". How are we supposed to deploy 3 mortar teams when it's impossible to survive long enough to get mortar teams to deploy, even on Recruit mode?
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Uh... Am I the only one to easily beat the campaign on the hardest difficulty while A) never actually realizing what I was doing and B) actually losing more units than my opponent?
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Why can the germans have so many behind cover, but I can only have 1 squad behind cover? I just use assault teams to throw grenades everywhere :P
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I kinda hate how when I put an team in the bottom or top slot the people from the middle can still attack me, but in the first mission it didn't do that?
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this is a good game please make more(plus so the dev can see) and also you should make an american vs japanese and maybe veitnam war or just stuff going on right now.
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"Sir! We're out of grenades! (Resource P) We can't throw any at the moment's notice!"
"Just hold on soldier, it will teleport within few seconds"