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Great game. At time I question whether or not the designer even had an idea of how to complete a given level...more of an "meh, they'll figure it out" attitude.
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This is your first game, you learn fast padawan!
Really good game for a begginer, maybe in 1 or 2 weeks you will be programming for a corp... O.o
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I registered just to say GREAT game! I've been around this site for the last 5k games, at least, and this one took some cake. You did well.
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Cranyon Physics is an unreleased game, so, good for Gravity Master! And that didn't stop you tu give a 5 to Portal or Shift, being ripoffs of other games or concepts.
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> P.S. This is the first game I ever made.
I call bull shit. Physics on player-drawn shapes and correct collision detection between them (and with no jiggling!) is not a beginner's task.
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No easy way to get back to the menu, sometimes pressing space takes you back to the previous level, and really, the game just isn't all that fun.
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15 is fairly easy. Leave the ball to bounce and after a short while it will get the top target. Immediately drop an object into the V shape to stop it bouncing, after which you can let it fall and its a regular level.
9 isn't hard once you realise there is a trampoline at the bottom on the left (clearer instructions or some on screen indication would be nice).
21 is probably the toughest level in the game. You have to set up a set of levers so you can let the ball fall down a slope then lever it back up again to get over the obstacles. The order I did the targets was far left, then middle, then right, then the bottom one.
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Could do with a bit of polish (better instructions, etc), but is basically a great game. Very good first effort, I look forward to V2.
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eeek.. so now you got line lenght.. but there is no indicator how long your line is. And the api still looks like not working
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The concept is kind of a rip-off from "Crayon"... Or is it just me? Sooo it would be nice to list that in the comments. Other than that - nice job.
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Really good for a first game. I would like to see more instructions, in the future. Like, this pit here will make your ball bounce like a trampoline, or the ground here is icy, or when you've used up X number of shapes, old shapes start to disappear.