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Pretty easy game, even on hard. Just pump up the vamp's regen and health and she solos the boss while barely taking a scratch. The enemies don't change much, and the game drags and turns somewhat samey giving no real reason to carry on. The art is decent, but unfortunately the gameplay doesn't live up to it. 3/5
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So, theres a LOT that should have been improved, did you even beta test it? I highly doubt it -.- the game really isnt fun at all, the story is useless, the art style...isnt bad. Therego, this game goes in a special category for me, games id give a minus to, its so bad it doesnt deserve a 1/5. It shall get one, but thats being hella generous -.-. if, you make a sequel consider all the sucks in this, dont use any of it and actually test it yourself before releasing it onto the internet -.-
(3 posts >_>. 2 horrific games given badges this week :( )
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Control wise it was...meh, got boring really quickly, and the bar was like taking a potshot as to what % youd get, there were times when I was no where near the sweet spot and got 100, and others where it was definatley on gold and yet gave a stupidly low number.
What else...oh, you should be able to tag partners or all attack the same enemy, either that or have the heal for not using them go up a craptonne, if Jimmy is just going to stand there and watch me shotgun a dog 10 times then he can damn well slap on a plaster -.-
oh, and another thing poison is stupid the enemy instantly adds it at the start of the fight, and it does insane amounts of damage to some of the lower HP characters, if it were a random % chance to add and wore off then yeah that wouldnt be so bad, not only that, the shotgunners version sucks in comparison -.-
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Nope, chuck testa. The needle still triggers a little behind where I clicked. Unless that's supposed to be part of the difficulty, it kind of sucks.... :/ Anyways, love the game besides that one bug. :)
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ugh right. For the first 4 or so fights it seemed interesting but, after that it got REAAAAAAAAAALLY tedious after that. Characters went from amazingly UPd to a brick wall. Could have done with, open paths, purchasable weapons and armour with different stats (so basically a normal RPG o_O) and an interesting story.
Which leads to another point, the story sucked. gave up reading after chapter 3 or so, it made basically no sense and I didnt miss much by not reading it.
Which sorta links to another part. Natural between level healing sucked. the healer should have been able to fully heal himself, as he had magic to do so. Plus you should have fully healed at the end of each chapter -.-. Now you might think it was initially an unreleated Segway he states at the start of what chapter 3 "We are prepared for you" yet both my guys had 10 or so hp. that, is bad planning and bad preperation.
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Last boss- Vampire lady, regen to max, bite level 2, the rest goes to health. Use bite when available and regular attack when it is not. easy
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Tip for the last boss, get the werewolf lady's (cant rememnber her name) regen skill to max and her hp to 200, that should be enough to solo the boss, might be a tad slow but works.
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Interesting game but rather easy, just use skills with heal, not regenerate and mix it with avoid and damage. Of course for normal fighst for last boss put everything in damage skills in first then in avoid and forget about heal.
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For the Hard Badge: Any characters that you need to heal/aren't using respec all their points into health, it'll increase their regen by 4hp per point, just remember to respec back afterwards . If you are have issues with the first chapter, pump more into health. For the 2nd, I put a point into Conc and the rest into heal, healing whenever I got to ~40 health. The rest of the chapters are easy if you spec Last Flake into regen/health and Jake into the damage reduction talent.
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I hope in the next game you'll have the opportunity of leveling each hero ;)
i wonder what that little girl could do with some more stats, or the monk
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Glitch: If I save from a character's Attributes screen just before a battle, then load, all my characters get healed 20% as though a battle has gone by. I can just keep clicking save/load repeatedly to heal everybody back to 100% after every battle. (Doing this also screws with the timer, making it say I've been playing for negative hours.) Obviously this is only relevant to medium or hard modes.
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Gahhh. I did the whole thing on med following the previous clue and now I have to do it all over again on HARD!? Dunk that ish. I'm out.
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Feels way longer than it needs to be. And I got to the final chapter only to have everyone in my party with near-zero HP left. Meaning I'd have to restart the game from the beginning to try again. Pass. I'm done with it.
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"DEVELOPER RESPONSE FROM AVEEMUHAGAMES
The game has been updated and this problem should no longer occur. Thanks for feedback!"
The problem still occurs.
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@Clockwork Cree If you're low on health, reset your stat points and pump it into health instead of damage. You'll still do enough damage to survive each encounter. Hope this helps.
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Upgrade the skills. Most characters are best with good skills. Last Flake should get HP after getting max regen. I finished this game once, on hard mode. It is doable, but don´t forget to save your game more than once.
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What am I doing wrong that chapter 1 is impossible on hard? I kill my opponents as quickly as I can but no matter what I do I'm losing heath and have no way to ever regain it so I just gradually lose. Not that the game wasn't fun when I played through it on easy but this is really frustrating!
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I suggest making the final boss deal increasing damage over time. That way you can't beat him using just one character who out heals him, it felt kinda anticlimactic not to get to use more than one in that fight, even on Hard. Or nerf the regeneration passives.
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for the last boss on hard i upgraded the monks first skill +2 the third skill +3 and heal +1, then you do the first skill attacking him then the heal then the attack again he gets 80% rebounded to himself
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Seem to be stuck. After the battle with the first zombie dog (Think perhaps 3rd or 4th fight altogether, the continue button seems not to be working. Menu seems to work, as does mute. Other than that, from what I can play, this is a great game.
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Tip for beating Hard. It's not that hard. All characters should have high health 160-200. Don't forget to use the passive traits for the characters. Remember the characters with regeneration, regenerate a % of their total health so the high health they have the higher regeneration. Lady Flake is invincible if you do this. Also, if you lose a stage don't forge to Reset the character traits to add health, etc.
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Fighting the last boss at hard you should start with the librarian. Level up the first (% hp attack) and second (heal) skills. You can easily get him to around 300 hp which makes the boss a lot easier :)
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This game is INCREDIBLE! I'm loooooving it. If nothing else, getting a 100% hit with Tiger Claw is hysterical because one second the enemy is at full health and next they're DEAD.
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Wow, how freakin' powerful is a werewolf? Faster health regen than the Big Bad, and also does more damage than it (as long as you get your hits right)...!
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This game had a lot of potential, but not knowing what your next opponent is makes it hard to select characters. The pointlessness of upgrading Con, Dam or Att, and only needing the reset button to give wounded characters better healing made the game more painstaking, and less fun.
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It's a shame that you can't avoid poison damage. You think you have a dodge machine with the detective but no. So you're using characters with regenaration abilities all the game through making other characters a bit useless. But still a good game.
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I just noticed, that even though you can upgrade the attributes, the whole game is based on getting perfect shots when you playing on Hard. If you dont get alot of perfect shots, especially when you have low health and no regen, you will die. Doesnt matter how good your attributes are, it's either shoot good or die. Which is hard because the hit point it a little bit off center to the left of the needle. Makes you have to GUESS when it's time to hit. Not SEE the needle hit the yellow part.