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I chose conflict over agreement. I chose adventure over safety. I chose challenge over ease. I also chose to jump over my girlfriend's head teabagging her as the game went to credits.
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this is the real story: eurydice died and orpheus went to the underworld to get her back, then Hades made a deal. Eurydice would follow Orpheus through the underworld and when he left the underworld Eurydice would be alive again, but if Orpheus turned around to look at Eurydice she would go back to Hades. About 5 feet from the exit Orpheus turned around and then Eurydice went back to Hades: end of story
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multiple-endings should be a little more different (for example agreement-peace-ease should represent a peaceful house for the two lovers while conflict-adventure-hard should turn them into a sort of adventurers)
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The best thing about this game right now is the music changes between the lifeforms, water, fire and so on that is awesome this game is possibly the best character switching game i have played, that saying alot. 5 4 it, sorry couldent hold that one in.
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Why is good music in the tags? Good game, I found it a lil boring though. That's just my opinion. If I would change anything really, it'd be the song and the game play speed a bit. This speed makes it seem slower and more repetitive than it actually is.
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Why is good music in the tags? Good game, I found it a lil boring though. That's just my opinion though.
If I would change anything really, it'd be the song and the game play speed a bit. This speed makes it seem slower and more repetitive than it actually is.
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Mute button was added :)
This is the first time a developer has ever messaged me back and said "hey we added a mute in!" after I had lamented the lack of one. That was cool.
So playing the game:
One thing I really liked was the game did not over tutorialize. Letting the player figure out simple things like how you transfer different elements between the players on their own was nice. It's not hard to figure out, but it feels better than if a pop up said "If you die by fire, the other one will be immune to fire and melt ice for that life!"
You went about as far with the mechanics as you could probably, it was a fun game.
I took the easy way out of the last level without thinking about it and got stuck with what I assume was the "bad" end. It would be nice if there was a way to restart that level without playing the whole game again, so that's something I'd change probably.
Overall it was a fun game, good job.
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Usually background music doesn't get to me, but this one feels particularly annoying. I can't explain why exactly, but I'm sure there are plenty of free tracks out there that could convey your mood while being more pleasant on the ears.
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when burned turns to fire. when drowned turns to water. when suffocated by foggy skulls turns to air. when poked holes from spikes turn to flesh..... even though you cant poke holes to fire, water and air..
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Good concept, mediocre execution. I felt that the game was too easy, and as others have said, there should be more difference in the endings, something that makes me want to try and get every possible ending, otherwise what's the point of having multiple endings? I rated it 3/5, the only thing I liked about it was the concept. I'm not sure if you've made other games, if this is a first attempt, I'd say you're heading the right direction, just needs a bit of polishing.
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Only thing that annoyed me was the way the music changes when you change elements/characters. If you can find a way to keep the background music playing and add the changes for elements it'll make it feel much more fluid.
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dang really amazing game... I love the concept where 1 has to die in order to switch to the other character, but with an amazing twist... The method in which you die affects the soul's elemental affinity so the other character could be fire-based or water-based... neat... how did you get this idea?? beautiful story
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As mentioned before, the choice section was bizzare- frankly, it was hard to understand which door equalled which choice ( or even that there was a choice), and there was no difference between the endings. The game itself was very god and required a decent amount of thinking to get through. If you make a sequal, i'd suggest scrapping the choice element- it adds nothing and is completely unneeded.
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Very nice game, but at the credits, when I clicked the screen it make the music go "dubble" (aka the original music didn't stop and when I came at the menu screen it started a new version of the music over the old, which was both strange and a bit irritating while I was typing this comment :P)
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A great idea for a game, along with some good music. Unfortunately, I must repeat other comments by wishing for a more varied ending choice and by noticing the music bug (when you return to menu, a new loop starts up. Two music loops are now playing). The gameplay itself has great potential, and if there is a sequel I greatly look forward to it!
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Elements were a nice touch to the game. Understanding the difference between the doors on the first choice was a bit confusing, but the other decisions made more sense. 4/5 since the choices don't really affect much, and once I won, the music track in the menu came in on top of the old music, meaning I had two music loops playing at the same time.
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Fun concept but some of the puzzles were tedious to execute the solution even after you see clearly what to do. Still 4/5 for a new idea.
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Interesting game. It would be nice if you could see which door had what meaning attached to it. Kinda difficult to make a choice when you don't know what you're choosing.
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Original idea, but needs some more work. when you restart the game after finishing, the music doesnt stop playing and overlaps with itself. And it would be more fun to play if choosing different paths would take you to a different ending. I was kinda expecting that. And when i first got a choice i did not quite understand that i had it and picked just the first door. Same second time. And first choice wasn't clear enough which door would lead to which coice... Good game whatsoever :)
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Bug: music doesn't pause when game pauses, when you click outside of the screen. Needs a mute button. Otherwise, very good game! Would like it if it was a) longer, and b) if choosing different paths resulted in different levels, not just a different end message.
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Great game with room to grow! I finished 3 different combinations of endings in less than 10 minutes, so more levels would be cool. Maybe unique levels depending on the paths chosen rather than the same levels with the same decision levels every few levels. Also, I would have liked to see different outcomes based on the choices made. Great concept! Have to give it a 4/5 for room to grow. :)