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Short, but brilliant. Easy but also nice. Because in the end, sends a moral. Another artistic gem here in Kongregate. Took me 5 minutes to solve it, that was kinda short, but it was 5 worthy minutes. 1 for each star given.
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i love how this game has you intentionally walking into the hazards instead of avoiding them. all those years of being horrible at platformers has finally paid off. lol
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This was honestly one of the best games I've played. The pictures were beautiful, the story-line exquisite, and it was not too hard, nor too easy. Simply a work of art.
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Fun game, however, those annoyingly placed grates before an ending that have no purpose other than to trap you, ARE ANNOYING
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The soundtrack skipping every time you die gets REALLY annoying very quickly. It'd probably be better to keep the soundtrack contiguous, with the elemental embellishments joining and disappearing as needed.
Otherwise, a very imaginative game, 4/5
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this was a pretty solid game, i'm going to reiterate as so many here have that i would have loved to see more differentiated endings.
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This game has a rather simple mechanic (kill yourself in the right way :p ) but it's still pretty fun (for a while; it's also a little on the short side).
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very well thought out mate and the fack that its based of greek mythology just makes me happy all over lol im a big fan of greek mythology but i never heard of this one im going to have to search it now
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Oh I like this one.. simple and cool graphics, a new and creative gameplay (especially with the elements and all that stuff). And while the music wasn't really my style it still sounds good. All in all very fun, but a bit too short for me (translation: this game is so good, I want to play more). I expected different endings for different decisions. Oh, and a mini-map or a full-view option would be a nice addition for bigger levels, though they aren't that big right now.
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Are the endings supposed to be self reflecting statements?.......If so then from what I have read I should not be able to finish this sen
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I agree with the ending changes, the only differences i have seen are that the girl can either be dead or alive. Make endings where you are the girl and the guy can be dead or alive based on how you played and which character you allowed to go through the door on the levels that both could reach it. Or even an ending where both are dead, I can just picture Hades standing over your floating souls with a victorious grin.
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If someone has a bug issue, like Sebre, why the hell are you people rating it down? He/She didn't say the game was bad. They are trying to tell the developer and to other people having the same issue it's helpful. I'm sure I'll get about 200 thumbs down for this...
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When there's graphic under AND above the block, I can't move them... The block seems stuck in place. So I can't finish the game :s (Yes, I try to restart and it doesn't work.)
Good game anyway.
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I really like this games concept. The unique elements added to the char switching made it interesting and challenging, as well as original.
Just 2 things: while I was playing the game, I didn't even notice that I was supposed to "choose". I was thinking "hmm, why are there 2 exits here? o.O ...oh well, never mind." And more importantly: change the ending!! when I finished the game I was like "wtf? this is it?!"
other than that, nice game :)
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I rather like the plot/idea and how depending on how one died the other gains an immunity to the recent death giving element. Now it just needs a badge!
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were there different endings? because my ending it said i pick easy decisions over hard ones (or something like that)