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this game is great and totally deserves the "Bullet Hell" title but i wish it was more hard to avoid projectiles like "Bullet Heaven" anyway great game 5/5.
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@earlzy Dude, the final boss is a chrysalis. You should have seen it coming. Plus, a TRUE final boss really adds awesomeness and tension to the game. I'm rating 5/5, It's great!
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Also the music changing during the boss battle wasn't a good choice IMO. The way i see it, the music is one of the best elements of this masterpiece and i would have liked to see it simply rise to a climax rather than downgrading in quality. The AI did a good job of keeping me guessing which is a big leap from boss slayer. A great sequel to boss slayer regarding the new mechanics, it would be preferable if some mechanics hadn't appeared such as the final boss warning, the lack of upgrade info (it wouldn't tell me what upgrade i was at from a cursory glance) and the music change for the final boss. The game was still a wallop of fun to play. Despite my minor criticisms, i would rate this an easy 7/10.
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Nice and smooth, I enjoyed the autoaim mechanic. Bosses were pretty easy though: it doesn't matter how much you layer the same four attacks on a boss, it's still the same four attacks.
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...man. i hated the final boss. and i won on the second try the bonus final boss of Bullet Heaven(which... ugh...i don't wanna remember.)! man. only if some badge is completing the game around here that i dare trying. byeeeee! i will play Bullet Heaven(lol!) 3/5, good game anyway.
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Fun game, especially with the auto-aiming and free-flying, compared to many other bullet hell games. On the other hand, the auto-aim kind of makes the weapon upgrades nothing but stronger.
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Great game but it has the same two fatal flaws as most flash bullet hell games: 1) Always add a neutral color pattern for your colorblind players; 2) Stop adding an "increase speed" update, it only serves to make the game more difficult (sometimes unplayable). Danmaku is about precision, not speed.
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It quickly got from "dodge bullets" to "save lives for the final boss". Then run around like a maniac 'cause there are no patterns, no safe spots, no thinking involved. Just reflexes and lots of luck. Unless you exploit the slow-mo. 4/5 for being a great, polished game. I just wanted more pretty patterns.
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I did really well the first time. Used the name BobMerica and got 12th place. I don't know what the score really means... is it 12-(days) = score since I beat the game in 4 days?...... Anyway, I love these type of games that I call "boss escalation" games. This one is really good since the enemy projectiles are very easy to see and move in understandable patterns. I really like how the game auto locks on the enemy which allows me to focus on where I am relative to enemy projectiles...... One thing I can't tell right off the bat. I assume all shots hit, even the spread shots on the far left/right.
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Not really a bullet HELL... more likea Bullet Bad Situation. Bullet Hells are Hellish. This is a bad situation thing. :/. Either way, a 5/5 game!
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lennonluiz0907 im not saying bullet heaven sucks, but speaking about a game in another game is really low. i actually liked it and because of u i dont like it anymore.
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What? METAPOD is evolving!
Congratulations! METAPOD has evolved into SPIRITUAL LARSA!
SPIRITUAL LARSA learned STRINGSHOT!
...
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I feel like this game took a few steps back in regards to boss slayer. Boss Slayer was very balanced at all stages of the game and you ended up using most of your days. This game does not seem to share the similar balance. I managed to smoke the first three bosses my first run, they were definitely a bit too easy, the only reason i died on #4 was lack of dps. The upgrades were a bit confusing i couldn't tell when they were fully upgraded. I think the final boss would have been a bit more enjoyable if the butterfly had actually come from the cocoon itself rather than from offscreen.
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karimiticos-because its lazor dragonfly
And now i want sequel to that game but harder.i want is to be hard as touhou on medium.