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Fun game, especially with the auto-aiming and free-flying, compared to many other bullet hell games. On the other hand, the auto-aim kind of makes the weapon upgrades nothing but stronger.
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I really love the music, would you mind adding links to the sources in the credits as well as the names of the creators? You don't have to, but I'd appreciate it, especially since I don't know which music goes to which source :D
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Fun game, maybe a bit short. But you should consider to add an option for color-blind people. At least an option to change the background to the same as of the very last boss (the grey background) would be a relief.
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Great game but it has the same two fatal flaws as most flash bullet hell games: 1) Always add a neutral color pattern for your colorblind players; 2) Stop adding an "increase speed" update, it only serves to make the game more difficult (sometimes unplayable). Danmaku is about precision, not speed.
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The patterns here were great, they really felt intuitive to someone who has played a lot of bullet hell games in the past. The use of streaming, homing and lasers orchestrated in such a way felt so smooth and perfect to me. I much prefer strategic shmups like this than cheap twitch ones.
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While the 2 dimensional type of movement is certainly interesting, the games concept is boring. When I saw the upgrades, I literally asked "Another one of those?" but in anxiety of some background information of why the bugs are 'evil' and why the butterfly must fight them (I think, it's a sociopath, thinks they are evil and is on a quest to purge it's garden from evil.), I played it through and was very disappointed, I only got an image of a cup. All in all, I gave this a 3/5, mainly for the movement thingy.
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saved in 9 days but still need more upgrades need more POWER !!!!
GOOD game but for few upgrades cant rate it high...
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I'm colorblind, and the background (green) combined with many of the bullet colors and shapes (reds, triangles) made even seeing a good portion of the projectiles very difficult.
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fun game but being color blind i had a hard time controlling the "ship" b/c i couldn't see the pointer icon, regardless 5/5
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What? METAPOD is evolving!
Congratulations! METAPOD has evolved into SPIRITUAL LARSA!
SPIRITUAL LARSA learned STRINGSHOT!
...
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Having the boss move around and aim for where you are made it more unpredictable, which is good for a challenge. The fact that you don't stay at the bottom was interesting, but the auto-aim took the challenge of finding an opening to attack the enemy. Awesome music and SFX, esp. the crunches and squishes. Overall, pretty decent game.
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not too bad, basically a time based avoider where upgrades just make the boss stages shorter. The "killing" of the enemy is just a mask of what the game really is. 4/5
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5/5, Solid not-too-difficult game - I love how when you upgrade, you visibly see a drastic difference in your attacks and how quickly they kill the bosses. The dodging of attacks rather than attack patterns is only fun for a short time, but the game is short, so that's fine. Only thing I would add is perhaps a manual-target-mode with you being able to kill the little bugs - the homing bugs, the bug shooters, and perhaps even the 8-shooter cocoons. That would have been a nice addition to add more challenge. Still, good enough game for a 5 from me.