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A remorseful angst was felt when I slew Succubus. She frequently pleasured my dreams. Slay our demons..... OUTRAGEOUS!
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its a great game but the monster ARE SO MUCH CHEATED ... hey seriously ... they use 3 time '' leech '' rapidly HOW I SUPOSE TO SURVIVE ?!?
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way to make it super easy, axeman put all stat points into health super high hp then use perk points on damage it makes damage go up a bit but with so much health it doesnt matter easy to kill easy to survive and easy to get loads of stuff
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The only difference between the classes is that each one forces you to allocate a certain number of points in certain stats each level. Speed is sort of the best stat, and attack isn't too bad either. Health isn't the best - you just have to stay alive long enough to vamp back when you need to, which can be a bit scary on Hardcore.
But even if you play the Knight ("health specialist"), he actually spreads his automatic points between all three stats, so the junk stat (health) only gets 1/3 of your automatic points per level. Basically any automatically spent points are justifiable anyway, more or less erasing class distinctions in the end.
You could try spamming nothing but speed on a Rogue, though - then you'd attain something the other classes can't do.
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The graphics in this game are good but I don't feel like I have enough control over the chosen character for my tastes.
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Engaging, main problems are static graphics, and statistics are totally unbalanced (no reason to do anything other than speed)
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The highest rated post isn't right - speed is better than attack because it adds rage quicker and gives more time to react. EVERY stat/perk into speed, whenever you find an enemy you can't beat, fight once then practise fight grind for upgrade/level; first upgrade money jewel then XP jewel. Only use stun skill. Don't worry too much about the price increases, as the money drop increases a lot too - only thing to remember is to spend all money (upgrades / stones) before killing a boss, because inflation makes your savings worthless.
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Woo Spent Half my day on this quest that took this girl 4 bosses, 70+ enemies just to fail right before being cured... a big WTF moment for me, im like "ITS RIGHT THERE!!!! D: GET IIIIT!"
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Very annoying spikes and lulls in difficulty, especially with the last floor. Had no trouble with most the monsters, then reach the final boss and I'm getting owned all of a sudden? Really?
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Nice game, issues with necessity of potions and skill up to the final boss. Farmed high xp rewarding training fights and maxed on items and jewels. Pretty challenging last boss fight but all in all 4/5
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Hmmm, before I clicked, I didn't think it would be an enjoyable game, but it was quite a surprise. I think it has some things that can be expanded upon (character customization, interactivity, skill trees, etc.) but there's loads of potential. 3.5/5. Keep up the good work!
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Have to disagree thearias, stun is the most useful skill (i also played rogue) especially at the last floor. Interupting the "more Rage" of enemies while still striking fast as hell practically means that no enemy can touch you as long as you have enough rage. And the Rogue is the one to have loads of rage because of his high attack speed.
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also, i have a problem with the stun attack. if you play as the rogue, and your speed is really high, its effectiveness just goes down the drain. Its duration doesn't change with your speed so enemies aren't stunned as long.
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So I took a look at my rogue and realized his arm from elbow up was on backwards. This curse is more dangerous than I thought!
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....If this adventurer is reaaaally cursed with a time limit bonus...shouldn't he be dead after all of the training fights. (I mean, like with all of that grinding...)