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By "not serious fantasy story" you mean NO story at all? Please say it honestly up front, because some of us DO like games with stories.
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The dragon just ate your team, congrats you win! The dragon was slain!...
Wait what? The dragon killed one team member a turn, I couldnt win if i tried. Ah well, i must be amazing.
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being able to choose to attack the ground before all of our move points are used up would be nice. would make the aoe attackers be able to use their effects to the fullest
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1. Pirate as meat
2. 2 battle healer
3. tons of witches
4. blessed cup for health regen
5. Enemy only attack the closest one, carefully position your troops.
6. Profit!
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Nice game little idea but needs a little polishing.
The square indicating which hero is active can be kinda hard to see some times.
Also the high priestess casting can be a little clunky. There were times when I wanted to heal a group of heroes/blast some baddies but couldn't because the hero in the middle was not hurt.
Then there's not being able to attack empty spaces with an area of attack spells that's been mentioned a few times already.
More missions would be nice as well as some tougher baddies...maybe some completely immune to either physical or magical dmg.
Nice work. I look forward to some updates...maybe even a sequel.
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The only bug of this game is that i cannot cast a spell on an empty square if i have MP left. I can cast a spell on empty square only if MP=0. Fix it please. Mages have AoE skill and sometimes it is needed to cast a spell between enemies without moving from my place.
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annie the witch is the best cost unit in the game. Have all witches + one healer. Near the end of the game, use only witches + battler healers. 1st item to buy is the death mask (+40 mattack). Then sorcerer orb (+2 attack range). Then the wizard's will (+50 mattack). The last boss has an attack range of 7, but there are 3 spots behind the trees that let you peak out and attack the boss, then you hide again. The boss can't move, so keep doing this until he dies.
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Please make it so you can attack blank spaces without using up all moves... A good way to do this would make an attack and move phase that can be switched freely.
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Ranged characters *can* shoot past allies, CluelessWonder, -- at least my rangers can, I haven't tried any of the others.
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Generally, the game's a bit slow, and there might be more difficuly levels - or perhaps achievements (star badges on each level?) for beating the level without powerups or with a specific party/setup. This would probably be an easy way to do challenges: when a level is beaten, add three checkboxes next to it, and each stands for a certain choice in party members and certain equipment (might be unavailable until the player has bought the requisite equipment) which is more difficult to do. This would do a lot for the game's replay value. -- But before I'll play the game again, it ought to lose some of the sluggishness - please detect when no movement is left and no attack targets are in range, and maybe switch the lunit light from green to yellow when it's been been moved or attacked but still has points left - green would be "not used", yellow "partially used", red "turn over". And give me some way to move units much more quickly, please!
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I loved the old school graphics, the smooth gameplay, the relevant upgrades, the nice heroes. But the difficulty takes far too much time to come, the first half of the game, I just clicked randomly on units, moving forwards, attacking without even a slice of strategy. Happily, it gets better after the Witch fight. 4/5 for that +1 because I'm partial and I loved it :)
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Alright, finished the game. It was a bit too easy. Lots of items but no reason to buy most of them. Have equipment unlock as you progress. The equipment I used was +2 range, +1 range/Move, +50 mag/-50magresist. Made the final boss easy by just standing outside of its range and shooting, then returning to outside of range. For the regular stages just use pirate, crusader, high priest, red mage and whatever other mages you prefer depending on open spots.
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DEV: Would you eliminate all the deliberate slowdown effects? We don't need letter-by-letter text, slow fadeouts, character movement that crawls, and battle results that slowly tick by one line at a time. Nobody gets anything out of these delay effects everywhere.
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'available on app store' blink, blink, shine, large button, blink, aaaaand Im out, this is just annoying me for no apparent reason while im here to relax.
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Very good game, but way too easy. Needs a way to attack withour spending all movements points ( for area casters ) and button to end player turn. 4/5
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I like it but it seems way to simplified for my tastes. There is no actual challenge or anything that feels rewarding. But I still give a 5 for the hope it will be updated!
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Nice but needs improvements:
1. After you moved and attacked once, your turn should end.
2. Hovering over an enemy should show you the movementspeed range of that enemy, click on it shows you attack range.