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Generally, the game's a bit slow, and there might be more difficuly levels - or perhaps achievements (star badges on each level?) for beating the level without powerups or with a specific party/setup. This would probably be an easy way to do challenges: when a level is beaten, add three checkboxes next to it, and each stands for a certain choice in party members and certain equipment (might be unavailable until the player has bought the requisite equipment) which is more difficult to do. This would do a lot for the game's replay value. -- But before I'll play the game again, it ought to lose some of the sluggishness - please detect when no movement is left and no attack targets are in range, and maybe switch the lunit light from green to yellow when it's been been moved or attacked but still has points left - green would be "not used", yellow "partially used", red "turn over". And give me some way to move units much more quickly, please!
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like everybode else have said: get a speed choise, a skip single hero turn and being able to heal fully heald heroes + mage should be able to shoot on a blank space.
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Excellent game! I hate when people complain about trivial nuances.. This game has it's flaws but is far better than most games of this type on Kong..
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what the hell i played a different version of this somewhere else it was a cool rts game not a lame boring turn based battle system 1/5
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rofl last level its as if AI had most of the upgrades I can buy for all my guys wth...we should be able to chose artifacts for each character not to affect them all at the same time...If I want strong magic I'm stuck with weak warriors and archers...
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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5.
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What good is a ranged area attack if I can't use it on an empty space without using up all the mage's move points, and the enemies never stand next to each other?
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The dragon just ate your team, congrats you win! The dragon was slain!...
Wait what? The dragon killed one team member a turn, I couldnt win if i tried. Ah well, i must be amazing.
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This game is game is just awesome! It would be interesting if Annie could level just like a champion and you wouldnt be able to use more than 1 Annie per battle.
I would like to see more Tactics games like that.
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The units I create should be automatically selected. That way I don't have to waste my time clicking on them whenever I want them to create a tower. It causes a huge delay which I could have spent upgrading other units or calling the wave early. The upgrade system is a little bit off, I think it needs to be completely re-worked. I give this game a 3/5 for a nice try.