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Please make it so that when you click on an empty ground that is in both move and attack range and choose which to use, otherwise it just does the available one.
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A very nice game! I love it. Except that because there is no skill trees, we do not have preference for any hero… Too bad. :(
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A stripped down UI is never a good thing, I would also love to have a defense button, also feels really odd that the game almost tries to make me move my units after attacking... Really really odd game to get used to, it needs a little something, (like strategy for once). Also feel the need to ask for less random crappy units with tiny differences to the stats, and instead give me a few solidly different heroes, one part of this is, there is little reason to bring an archer unit with only 3 attack range, first off the AI is too dumb to use its movement to get the first attack, and secondly, after my archer attacks, the AI will just walk up to it and bash it... No point in that unit whatsoever.
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For Pilgrimsbattle, Rts and Tbs are two different types of games, I happen to like Tbs because It gives me time to think, If you don't like the game then don't play, simple as that
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The black mage has got physical attack ratios, plz fix this. Oh and being able to attack blank spaces with mages without being forced to use up all their moves would be great too.
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By "not serious fantasy story" you mean NO story at all? Please say it honestly up front, because some of us DO like games with stories.
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The dragon just ate your team, congrats you win! The dragon was slain!...
Wait what? The dragon killed one team member a turn, I couldnt win if i tried. Ah well, i must be amazing.
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being able to choose to attack the ground before all of our move points are used up would be nice. would make the aoe attackers be able to use their effects to the fullest
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1. Pirate as meat
2. 2 battle healer
3. tons of witches
4. blessed cup for health regen
5. Enemy only attack the closest one, carefully position your troops.
6. Profit!
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Nice game little idea but needs a little polishing.
The square indicating which hero is active can be kinda hard to see some times.
Also the high priestess casting can be a little clunky. There were times when I wanted to heal a group of heroes/blast some baddies but couldn't because the hero in the middle was not hurt.
Then there's not being able to attack empty spaces with an area of attack spells that's been mentioned a few times already.
More missions would be nice as well as some tougher baddies...maybe some completely immune to either physical or magical dmg.
Nice work. I look forward to some updates...maybe even a sequel.
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The only bug of this game is that i cannot cast a spell on an empty square if i have MP left. I can cast a spell on empty square only if MP=0. Fix it please. Mages have AoE skill and sometimes it is needed to cast a spell between enemies without moving from my place.
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annie the witch is the best cost unit in the game. Have all witches + one healer. Near the end of the game, use only witches + battler healers. 1st item to buy is the death mask (+40 mattack). Then sorcerer orb (+2 attack range). Then the wizard's will (+50 mattack). The last boss has an attack range of 7, but there are 3 spots behind the trees that let you peak out and attack the boss, then you hide again. The boss can't move, so keep doing this until he dies.
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Please make it so you can attack blank spaces without using up all moves... A good way to do this would make an attack and move phase that can be switched freely.
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Ranged characters *can* shoot past allies, CluelessWonder, -- at least my rangers can, I haven't tried any of the others.
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Generally, the game's a bit slow, and there might be more difficuly levels - or perhaps achievements (star badges on each level?) for beating the level without powerups or with a specific party/setup. This would probably be an easy way to do challenges: when a level is beaten, add three checkboxes next to it, and each stands for a certain choice in party members and certain equipment (might be unavailable until the player has bought the requisite equipment) which is more difficult to do. This would do a lot for the game's replay value. -- But before I'll play the game again, it ought to lose some of the sluggishness - please detect when no movement is left and no attack targets are in range, and maybe switch the lunit light from green to yellow when it's been been moved or attacked but still has points left - green would be "not used", yellow "partially used", red "turn over". And give me some way to move units much more quickly, please!
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I loved the old school graphics, the smooth gameplay, the relevant upgrades, the nice heroes. But the difficulty takes far too much time to come, the first half of the game, I just clicked randomly on units, moving forwards, attacking without even a slice of strategy. Happily, it gets better after the Witch fight. 4/5 for that +1 because I'm partial and I loved it :)
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Alright, finished the game. It was a bit too easy. Lots of items but no reason to buy most of them. Have equipment unlock as you progress. The equipment I used was +2 range, +1 range/Move, +50 mag/-50magresist. Made the final boss easy by just standing outside of its range and shooting, then returning to outside of range. For the regular stages just use pirate, crusader, high priest, red mage and whatever other mages you prefer depending on open spots.