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I just picked up the hard badge, and I just wanted to make a couple of comments. The non-zoomed out view for the first 30K of flight is incredibly annoying while going for this badge. Random objects appear way too quick at the beginning of the flight to maneuver out of the way with such a limited view. Also annoying is just how unforgiving the hit detection is for the in-air booster gates. I finally gave up on trying to use them after the umpteenth time of experiencing a phantom hit while trying to gain a boost. Still, I liked the game enough to keep playing to get the hard badge despite these annoyances. Overall, good job.
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It was way too grindy in the beginning, and it didn't really bring much to these kinds of games... A radar would've been nice, too.
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You see, this is why NASA has so many delays. The rocket explodes if it hits a plane too hard, the air's full of sacks of cash and jugs of fuel, and the space winds keep blowing it off trajectory. No wonder it takes so long.
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If you're wanting to get that hard badge, fit the low quality hull, max out on just about everything else and then don't go through any of the booster gates. And seek out as many refuels as you can on your way up.
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If anyone's struggling with the hard, it's really easy if you keep using the engine cut-out to avoid obstacles, even with basic fins, booster and hull.
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For the hard badge, focus on booster. You need the engine and fuel tanks to reach the necessary height, but the booster is the best way to dodge obstacles. Don't bother upgrading the hull at all, but get the money increase, fuel consumption reduction, and reduced air resistance early. It's relatively easy to afford upgrades after that.
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I think there should be less planes at the beginning. I have the best fins, but too many times have I crashed into a plane without having proper time to move away.
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I must be too good for this game. Fully upgraded ship, almost all achievements and what I think is a fairly solid working knowledge of the game and my record is 299K. Somehow I keep deftly snapping defeat from the jaws of victory.
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initial point of view is horrible, you upgrade thrust and then you are on top of crap before it even comes into view..
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Ahahaha I hit a plane spin out of control gain my balence and than the plane I hit comes out of no where and destroys my rocket...
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-Runs out of fuel- DANG IT!! -Gets fuel while falling at 9999 mph- YES -Hit a plane- .... No comment
This happens alot to me =/
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They really need to clear that airspace and wait for better weather. I've reenacted the Challenger disaster something close to 20+ times now.
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Game seemed a bit long to me, the progression is a lot slower than other games of this type. Perhaps thrust could be more effective or some of the middle upgrades a little cheaper?
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It really sucks for the scientist that he has to rebuild his ship every time it blows into pieces. Where is he getting the money and time to do this? Is he a burglar stealing money from people? Maybe he's working 2 jobs.... I wonder how he's doing all of this in one day.
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I dislike how those that got the 'Ace III' in-game achievement prior to the game being badged will not insta-get the hard badge which has the exact same requirements. Thanks for the update though, it made the game a fair bit easier.
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Don't claim you fixed all the typos when I could identify three right away. Anyway, it's an okay game, if not too dependent on a lucky layout to win earlier.
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@Blizz13 If you arent gona say something nice, then dont say anything at all Or you would get a comment rating of -7( Now -8 Cuz i rated "-"). 5/5 nice game :D
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Wow, look at that, another completely unoriginal and overdone "launch random object as high as you can as fast as you can". I just don't understand people's love for these things. Eventually kongregate is going to be nothing but launcher games because people keep giving each one of them fives over and over and over.....