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I'd hate to point this out toruin the challenge for everyone, but I think there is a massive bug. The numbers only get greyed out if they are in the right position an you cross off the other boxes. This makes it very easy to clear the game with trial and error.
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Would it be possible, in the third release, to include an option to turn off the custom cursor? I find that it moves sluggishly and is never quite on time with my actual mouse movements, making it hard to be precise with the mouse.
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@Orange33 - the numbers also turn right if you have an incorrect combination. for 1 1 both "x1xx1" and "x1x1x" would turn white. It only tells you have a possibly correct combination. Still handy of course.
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Anyone else stuck on level 21? The row/column numbers don't match up for 3rd row from the bottom (marked 1 5). Thanks!
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I feel like I found a cheat that I didn't want to find. The numbers turn white when they're closed in by x's and are right, but not when they're wrong. Makes the puzzles much easier.
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I'm not done with it yet, but I can safely say this is one of my new favorite games. The art is incredibly well done, the gameplay simple yet refreshing, and the game is just challenging enough to keep me on my toes. Well done, I hope there's more in the future.
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I'm not saying I'm solving the puzzles this way. I'm only pointing out this is something to correct for NoNoSparks 3.
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It is entirely possible to solve the puzzles without guess and check. The last possible levels are really killer though, it takes so long to get a good footing.
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I agreed with timh2144. The numbers only change colors when the solution you paint is correct. You can use this as a hint when you're not sure which square to paint.
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there is only one suggestion i have for this game. when i just start a game and everything is empty i can go to any row and just put in random combinations and once i get the right one the numbers on the side tell me im right. so in other words you can completely beat this game using nothing but trial and error. some may like the "hint" but some people like myself like to be challenged and its hard to be challenged when the game practically gives you the answer. still i rate this game a 5 out of 5
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would like to see the guide numbers change once you've selected a matching set on that row, irrespective of correctness
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Really wish that there was a ? or temporary placement option. Sometimes I want to count things out or check and see if the strategy I'm using is valid. I can't do that right now without pulling out graph paper.
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I still cannot solve Level 24 :3 Can someone please upload a walkthrough for that? Not just an image of the finished map, but a video showing how you come to the solution.
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hippo mermaid doesn't seem solvable by logic alone had to use a few guess n checks (seeing if the numbers greyed or not an if not trying something else)
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please, cut down the load time for the menu! It's a fun game, but when you play one or two puzzles each go, it's frustrating to wait through the long sponsors and menu loads over and over...
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This bites. I won all the levels last week, but I don't get any of the Badges. I'd have to play them all over again. :-(
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Would love to see the ability to place an "X" on a spot to show that you can't put a block there, it'd help out a ton on the bigger levels.