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It seems that I am not rewarded the two hard badges after I have done all the three tournements and completed the game.
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this game has an okay idea but very poor execution. the battles start of interesting and fresh but as has been said become increasiningly monotonous including the completely boring castle seige
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Don't let the awesome map and your sense of conquering trick you. This game gets boring real fast. The repetitive battles and slow storyline made my rating go from 5 to 1.
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One of the most mind-numbingly repetitive games I have played. If there weren't badges, no one would play this game for long.
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Adding a critical hit minigame to attacks does not make six consecutive identical battles less boring. Seriously, please remove the filler battles and make the remaining ones more challenging and interesting.
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To replace skills on the skill bar you just go into the skill tree screen then click on the skill you want to replace. When you do this there should be a spinning blue circle on the spell you clicked. Then you click the spell in the skill tree that you want to switch with.
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Good game...but everything is overpriced. 30 souls for an upgrade? Also, doesn't 5% seem a bit harsh? The bigger the army, the more units its going to lose, so 5% can be huge! And, the battle mode is slow, it needs a speed up button or something. And could you add like actual numbers when we siphon and stuff? Especially when the opponent does it, I never know how much they siphon.
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And what is the point of having 3 "moves" on the battlefield, if you have more than 3 units on the battlefield? 2/5 for that one. That makes absolutely no sense at all.
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The spelling has several mistakes (gread being the first example). The story looks like it was written by a 5 year old and the gameplay quickly gets tiring. 3/5
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To change your skills, click on the skill you want to remove on the hotbar, then click on the skill in your skill tab that you want to replace it with. Feel free to + this if you find it helpful. Also while we're here, the easiest way to farm souls is the first arena match since it's 10 fights in a row for 10 souls.
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You might want to think about changing the soul system to "Soul Power" instead of indiviual souls. That way bosses would obviously have more "soul power" to drop. Another idea would be for bosses to drop Unique Souls that the player could equip for other benefits. Then you could have soul equip slots. Maybe ways to get more slots. And you could later sacrifice boss souls to gain extra soul power to power up your other abilities for when you find better boss souls to equip.
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Really fun and addicting game. I have to say, though, one extremely annoying part was that I could not tell what buffs were on my character during battle (no visible way to do so), so I basically had to keep track of everything in my head... which is difficult to do when you have a bunch of different shields, damage amplifiers, and regenerators going on.
Please add a way to identify what buffs are currently active on your character :P and maybe even the enemy, too.
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Hmm it looks like Cloud and Goku Used Fusion and in the process two people of pure awesomeness clashed, creating darkness so dark it was the complete opposite of awesomeness.... Emoness
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Sometimes this game's dialogue cracks me up. Archfin Lord - "There are no words for what you have done." Lethal - "Murder, kill, death. There are plenty of words for what I've done - it's not that hard!"
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Soldier: Captain, we took out the rest of the enemies frontline, what should we do now? Captain: ...bring that castle down! Soldier: But sir, won't we just need to repair it later? Captain: DOWN!
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it would be nice if when you bought the alchemy building it showed up on the world map screen so u didnt have to scroll all the way back to the first island to buy a potion
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I encountered a pretty serious bug. The purple-haired Shaman Girl seemingly has an infinite regen that heals 2,000+ hp each round. I can't kill her, and she's been at only 10 mana for a good dozen turns now. Fun anyways though, 3/5.
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also why would you want a skillreset??? only makes it unrealistic. in life you dont go to school and learn lolish much stuff and one day say nah al reset and set my skills from bookworm to atleth and then join the olymphics hehe (also all skills are usefull its hard to die no matter the skills youv got)
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hehe becomeing to easy with almost endless mana+ (25% less damage the whol fight) + lifedrain on 2/3 of the attacks:D
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I really like at least one aspect of this game when comparing it to Sonny and similar - I don't have to micromanage armour, weapons, items. The grinding is still a little painful - but this game has grown on me.
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once u max out the demon tree use the last attack against the skull lords remember to also use mana and ep using the last move. ahp potions also
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Ugh... far too long and repetitive... from the werewolf mother onwards, i forced myself to play it for the hard badges...
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that bar where you have to time your click should go back and forth, one time is not enough. Graphics look old. I like old looking things but this is not good looking back then either in my opinion. Hovering mouse over things should show some jind of information. For example, in map view, I don't know anything about buttons at bottom of screen so I have to shuffle between them to find what I want. Achievements don't update unless I level up. I'm pretty sure there are a lot of other thiings but after BotD, I couldn't stay more.
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With continue button,can you maybe add a Display all messages?... It takes to long for them to put out a full message
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I seem to be the only one having difficulty with attacking the first castle. I dont have 2 front line units because i cannot build anything to access them. May I have some pointers or suggestions for what I am doing wrong? Everything else before the first castle is cleared.
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Funny thing; When using "Glowing Ambition I" it'll let you hit higher then when you're using "Glowing Ambition II".. However if you do decide to stack "Glowing Ambition I" with "Glowing Ambition II" it'll only let you hit 10% higher wich isn't worth the turn..