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Need some serious rescaling... My mage ultimate skill does 3 times the damages of my knight's ultimate skill. I can one shot most bosses like that and two shots the strongest bosses. Furthermore, for something like the two last islands, I got no soul whatsoever. Even when I killed the last boss of each island, it told me "the ennemy was to weak to capture his soul" ... Last but not least, the siege battles are boring. Really. A lot. I mean it.
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I think there might be to many battles in between storyline.I started to get bored while i was battling tons of dinosaurs. -_-
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Even if you hypotetically would have a perfect character (all skills, incredibly high ATK, kills everything with one attack) This game would STILL take many hours to get to the end of the game. The transitions between WorldMap and Battles are unnecessary and to long. Especially the fading at the end of a battle. Give us an option to turn them off. After seeing them for the 100th time, I just don't want any more of them.
Same goes for the Battly Summary-Screen. It may be neat the first 5 times, but after that it's just a pain. + for popularity
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I love the game but i do have a few complaints: 1. Maybe there could be a fast forward button for battles AND seiges. 2. I dont know what but maybe add something in cause it gets a little bit boring going to islands and killing :P 4/5
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At this point I'm just playing because I've put too much time in to quit. If you can win the first battle, you can win the 500th. So. Monotonous.
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Bland & boring
- no character customization, no visible equipment
- SUPER BORING siege battles. 2 minute wait time after 2 clicks? That's fun for you, REALLY?
- Except for the passive crit/damage skills every skill is unneccessary. The knights stun skill does less damage than a standard whack e.g. and has not ever stunned a foe for me. Not ONCE.
- Battle mode / strategy mode switch that offers nothing new, no depth or anything but is plain annoying. So that guy survived 3 hits, has 7 HP left, now I assign the standard skill 3 times again, yay!
- No loot...
- A story I couldn't give a damn about if my life depended on it
- Main character that looks like it has been designed by a 14 year old DBZ-fanboi that has recently seen a page or two of Berzerk.
Seriously, the only, ONLY good thing about this is the music.
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Just a few things that I feel like could be fixed:
1. Status of effects, it'd be nice to see how many turns are left on all DoT and weaken effects.
2. Faster Multi-Unit Battles
3. Maybe making it so when you do Auto-Move you can just use one attack bar for all 3 attacks, otherwise it really isn't that much faster...
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Wish there was a way to have text box completely appear instead of slowly writing itself out :( (I don't want to skip it, I just want to read it faster)
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Yeah you do level so fast now that you can't get souls enemies as you go on. I haven't even been grinding, just doing the normal levels, and now I can't get souls to upgrade my sword :(. The single soul per enemy, plus this limitation, makes it impossible to fully upgrade your sword.
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BOTD Tip: While the game only updates your achievement status when you level up, you can "force" it to update by exiting to the main menu (Options Screen --> Return to Main Menu), then reloading your game (Continue Game --> Load a previous save). Saves some time to get the easy badge if you're getting tired of the grind.
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Hahaha. Rebuilding almost all buildings as shrines. Basic attack doing 5.5k. You get so overpowered in this game (after the first 25% the rest is cake). It's just a chore to kill each guy to beat the game, but is otherwise a faceroll that takes forever, but is easy (and tedious).
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"This skill chooses the most appropriate potion to use." ... I've got 500 HP and it chooses a 5000 HP potion when I only need 200? That's not an appropriate choice...
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"THE ENEMY WAS TOO WEAK TO OBTAIN ITS SOUL"
Man f### that! I don't need money, i need souls to upgrade my weapon and stats :s
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"Auto Move" sucks. I'm fine with it spamming a default attack or poor AI strategy, but it's primary purpose should be for me to NOT have to click through the battle.
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during tournaments waste ur mp (if ur above lv20)to finish off battles as it will be regenerated.
save ur hp as hp aint going to be regenerated
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Some strong points in this game, but lots to improve. First, it only needs about 1/4 of the battles. The rest, other than the tournament and boss battles, are tedious. Also, the army battles are too predictable (dragon + catapults = unbeatable), too long, and also too costly (you lose hundreds of men for each loss!), and you should be able to unclick an attacker. Also, show which monsters are susceptible to which spells.
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finally all badges, so let's commentXD this game could be a winner if: 1. there werent broken abilitys combos like rampage/silence which make every fight nothing but a chore, 2.if there were any strategic advantage of using other then your standart units on siege stages (and the equally broken dragon later on), 3. if the upgrade system lose some of it's grind insanity by handing you 1 soul for every fight, even in tournamentsO.o. round it up with lag issues, uninspired artwork and a plot that has been done a bazillion times over it's a game for those only who can't let 80 points be untaken (like meXD)
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You know what, I'm going to leave a positive comment, this game is really fun and addicting; it keeps me coming back everyday, great job!
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Man in the tournament you should keep your health up by using regeneration or leech just about the time when ur enemy has low hp.
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To clarify for some people: It isn't *necessary* to kill all units to win a siege. You can either kill all units, OR destroy the castle.
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You know what i would like to see? A bonus system for completing conditions in battle, like an extra few souls for winning with full health, or a potion for getting pure critical hits, or a a couple skill points for beating the enemy before the second strategy phase, or extra exp/money for winning with low hp. Things like that would be nice, but it's still a great game, any flaw in it has already been said by others, so i won't say them again. 5/5
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get silence, faceroll until you get death spell, faceroll through wave after wave of the same monster with increased hp and WIN THE GAME!
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I think you should be able to see what a particular skill bought by soul points does. I mean, it's obvious that it's a health boost, but how can you judge if it's worth it?
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Shrines are incredibly powerful (the first dead end branch on the last island). Build one on almost every spot and you triple your damage. By that point it's easy anyway, with the shrines up I one shot everything except bosses who take a whole 2 attacks...
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the text in the cutscenes are extremely annoying because of their speed and since its kinda necessary to see the cutscenes i cant even skip it. could yo increase the speed of the text during cutcenes or make it all appear in a click as zeuser100 said?
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It's a pretty good game, though the battles lose their challenge, and get repetitive and a bit tedious pretty fast.
More variety in enemies, and more types of attack/spells for enemies might help.
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While I do agree with the 1 kill = 1 soul idea, The tournaments should be worth more than 1 soul. Since we kill more than 1 person
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It would be nice to spend your money on something else than potions. Someone should be willing to sell they soul for a handy sum..