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To attack that first fortress, select your simgle unit type twice - you can have two copies. To deal with the mind-numbing tedium... sorry, can't help you there.
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Have beaten all areas open to me except the first stronghold. I can't play that, because I don't have 2 frontline units. I can't get a 2nd frontline unit without a stable. I have blueprints for a market, but nowhere to build it. There's no other ares to look for blueprints for the stable (or catapult or anything), and even if there were, I couldn't build. So the game is basically unplayable :(
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Chalk me up as another player who can not progress because I do not have 2 types of frontline units. Just like TheoVongG I'm unable to find blueprints to get other structures & units. Critical failure of game design.
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Attacking first fortress requires 2 types of frontline unit. Building another type of frontline unit requires blueprints. Unable to find any blueprints, unable to get another unit type, and thus unable to get past first fortress. 0/5.
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What idiot programmed the potion button. It says "use most appropriate potion" and it uses a 500 hp potion when I'm down 200 hp and have plenty of those to use.
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1. You don't need two different units for the first siege, instead you need to click frontmen twice. 2. Tournament can always be accessed on the Gosha island. 3. Tournament dragon can be killed by using silence every second turn.
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Great game other than the sorry story. seriously why can't people make a game where we can choose between being the good guy or the bad guy
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i like the concept of the game, unfortunately the AI is pretty stupid and it is just a grinding game with lots of easy opponents and only a few difficult ones and if you do lose somehow the penalty is mediocre.
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What determines army and catapult strength? It seems all so random. Perhaps some indicators of strength/status would help in this situation also.
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I seem to be stuck, I can't launch an assault because I can't build buildings because there is nowhere to build them.
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Boring, repetitive gameplay. Bad interface.
Gotta love when the critical hit zone is at the very beginning of the bar so it's impossible to hit.
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Lots of shrines + rampage = 13000 damage per skill... or 39000 in one battle mode. I can two shot the final boss. This game nothing more then a chore
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nsiemens - that caught me out too but you can click twice in the available troop box to have two sets of troops fight in the battle.
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*sigh* I hate it when games make me spend time choosing character skills before even showing me what the game is about.
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I keep getting into endless battles. The only way out of the loop is to restart the browser. I intended to play it through, but I can't put up with that being so constant.
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Is this game broken? How do i get past the siege if i dont have blueprints for a stable or a court? do i have to keep fighting random battles to get an rng drop?
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In the beginning, can we have a hover box that shows the details of the skills we are selecting? It seems so random based on just the icons.
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ok, iv'e got twice the souls I need to launch a siege, but I can't launch it. I have no where else to go on the map. The only way to continue the game is through the castle and I can not attack it.
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OK this is bothering me - in the first island there is 2 places where you can build things, (outside of forced ship build) and 3 skematics, on the 2nd island there's another schematic and no where to freking put it, I even tried going to the islands below and there is NO WHERE TO PUT IT!